CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (383 messages)

#99463 New 3DS'er in town Message #99510
What Time-bomb??? 3DS is the only really professional 3D production package in its price category. Others allow nice 3D modelling and some nice image generation, but for real professional production work, 3DS is the only one for me. Topas has come down in proce, but is still considerably more than…
#97749 SCREEN SAVERS Message #97778
The industry is saturated. There are CD-ROMs full of them. The problem for any one company creating them is that the costs outweigh the returns. Look for the CDs from Wizard Software.
#95660 3DS book out Message #95676
brag…brag…brag…(g) When are we gonna do a book swap? I have two which add up to the thickness of yours. I'd say it's even, whaddya think? See ya next week when you are human again…
#92523 Animator help Message #92583
Too much work. I am just trying to find a shortcut for the Join function. If tAutoDesk would fix the bug relating to joining GIF files as FLCs, it would help, but for now, the only reliable way I can find is to save out single screens as FLCs and…
#92440 #Animator help Message #92582
I'll look into it. The reason I asked was that a current trendy demo type of ours is playing FLC files as screen savers. We need to do a lot of transitions like the join transitions.
#Animator help Message #92378
OK you AA fans. I am kinda in a hurry and can't find this in the manual, so if it is there, please point me to it. In animator, can I have a flic which is 2 frames, then generate a transition between the two, inserting the necessary frames? I…
#91924 Installing AAWIN Message #91946
Thanks! Also, we are writing our own screen saver to play flc files. Is there any info on the headers available? Sample code?
#91726 Vibrant PCI no go Message #91856
Your assumptions are correct. I will run it through a test today. FYI, my specs are… Dell P60 32MB Memory 1GB Digital 9.5ms hard disk with Adaptec 1541 controller #9 GXE PCI with 3mb memory Thanks for your prompt replies!
#91658 #Vibrant PCI no go Message #91667
From: doug wolfgram Autodesk Software Forum · OpSys/Networks March 16, 1994 12:42 PM
I can't get the 24 bit modes to work. (640×480 that is..) The VESA modes work great!
Installing AAWIN Message #91653
This is a bonehead question, but how does one go about installing the drivers from NEWPLY.ZIP? Control Panel Setup wants an OEMSETUP.INF file. I put the DLLs and DRVs into Windows/System, but how does one get WIndows to recognize them?
#91442 #Vibrant PCI no go Message #91625
Mee too! I have two new Dell P60s with Number 9 PCI boards and the newest Vibrant drivers with "PCI code finished" don't work at all. Please note Mr. Vibrant! If you want help testing, just call! GRAFX Group, Inc. (714) 361-3475
#89185- #PAR CARD and .ifl's Message #89365
Ahh. Good point. You get your Beta deck yet? It's time to deliver that "project" on SP.
#89160 #PAR CARD and .ifl's Message #89162
I hope I'm not speaking out of turn here, but that is EXACTLY what the net at Pyros does. There is a little program that looks for finished frames on the net and then copies them to the PAR as they are completed.
#87819 Real 3D Program Message #87929
Thanks! I'll call today…
#87605 #Real 3D Program Message #87765
I think I know the answer to this one, but I have purchased 4 of the 5 current Yost Group IPAS sets. Should I just call Schreiber to find out which ones need upgrade for R3? Do all of them? Just some of them?
#87358 IPAS needed Message #87364
Gus already wrote an IPAS routine. I like your idea though. But I need it to apply to finished bitmaps, including backgrounds. My render-PIG (read 2 new 60MHz Pentuims) have been running all weekend. I know the feeling of relief when they are done. Doug
#87340 IPAS needed Message #87363
Thanks! I knew it would be easy for a guru…
#87174 #SCCA autocross Message #87184
From: doug wolfgram Autodesk Software Forum · Take 5 February 27, 1994 10:19 PM
Hiya Jim! I going up to my place in Vail/Beaver Creek for the World Cup races in March. Maybe I'll get to Aspen to visit Nick and check in with ya!
#87020 #84416-Mo Hep Message #87159
I was there when you called in! Greg and I are working on a project for the new Iwerks virtual reality game that is touted in the top right corner of the front cover of this month's Computer Graphics World. Actually, Greg is doing all the work, but I keep…
#IPAS needed Message #87158
Anyone up to writing a simple IXP that would allow me to take a finished frame and adjust the R,G&B levels? I would define it so that there was a slider for each of R,G&B, where the left side (0) meant remove the R,G or B component of each pixel…
#84416 Mo Hep Message #86955
– Reply to message #84527 (already scrolled) Ahhh! Now there's a primo idea! Thanks Jack…
##84416-Mo Hep Message #86954
– Reply to message #84508 (already scrolled) Bending is not something I have been able to do successfully. I finally did the project in Corel Draw and imported it, but there are lots of problems with that, as I am sure you know (duplicate vertices, too many verticies, etc.) But…
#84424 Mo Hep Message #84488
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio February 17, 1994 10:14 AM
I am currently doing it with Corel Draw. It should work. But it seems like an easy thing to do in 3DS. Or is it? Mebbe a BIG wish list item for R4? Flow text along a line? Animate it snake-like (or any object for that matter… Allow a major…
#Mo Hep Message #84416
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio February 17, 1994 12:19 AM
Does anyone know how to take 2D text created directly in the 3D editor and bend it around a circle? I have a globe that is spinning and I want to write some words that follow a perfectly circular arc from the left side of the globe to the right,…
#82222 #Idea Help Message #82267
Thanks. I think I've got it. My first prototype sorta works. I just extruded the object with no steps, so there is just a front face and back face. Then, I 2D scaled the back face and attached it to the grid. Then I flattened it and morphed between the…
And you're home typing these messages with a 103 temperature! What a trooper!
#82133 #Idea Help Message #82174
Actually, I want the rubber to explode and leave my object sitting there. Thanks for the tips. I'll work on it today. I am still not sure how yours or Alan's approach will result in the edges of the object being stretched to the plane. I can probably gat around…
#Idea Help Message #82028
I need to "push" an object through a thin, rubbery material so that the impression is made in the material. I have seen this done several times but need to know a simple way of doing it. Any ideas? Also, I need to have the material break at some point…
Don't forget than in R3 you can just click on the rotate button in map parameters. You don't need to re-generate your animated maps to flow in another direction…
#73394 Altimira Composer Message #73418
Yes, I bought it from you and registered it. Nicholas Clay said they were sending out the first updates around Comdex. I'll call them directly if I can find a phone number… Thanks for the help…
#73337 #Altimira Composer Message #73367
They claim to have been sending out upgrades for a couple months. When should we expect ours?
#73280 DPS-PAR Specs Message #73303
From: doug wolfgram Autodesk Software Forum · General December 25, 1993 8:40 PM
Actually, I have been up for a couple of hours working on the [dread] book… Pate opened up her stocking but mommy is still asleep (or was then…) We just flushed out the family and are opening our private bottle of Roderer Champange. It is a tradition. It is the…
#73241 #DPS-PAR Specs Message #73264
From: doug wolfgram Autodesk Software Forum · General December 25, 1993 8:27 AM
What! You took your notebook to Mammoth??? Geesh guy, take a break…(g) BTW, I just started using this 14.4 node in Newwport Beach. Wow! CIS and real decent transfer speeds…
#73044 #DPS-PAR Specs Message #73102
From: doug wolfgram Autodesk Software Forum · General December 23, 1993 10:40 AM
So how can I access internet through pyros.com? Can I dial into your node there or something? Also, did you ever finish that comprehensive list of IPAS routines? Did you write to Santa? Did you get PAR working? How are the little elves? OK. I'll go away now… !^NavFont01F0007RGHHGD654AC
I California, we don't charge tax on services, only products. I got the big tax bite when I got the $100,000 upgrade for 3DS to 2.0 remember?(g) And by the way, if you have any spare $100,000 animation clients, please send them our way!
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio December 17, 1993 10:59 AM
What's that phone number again? It seems to have gotten skinny by one digit… !^NavFont01F0007RGHHG421C71
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio December 14, 1993 10:58 PM
I am having the same problem with rotate in the keyframer that I had a long time ago. I am confused. Say I want to rotate an object all the way around 5 times over 150 frames. This is 1800 degrees. I enter it and it works fine. Then, I…
#71304 R2 ? Message #71373
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio December 14, 1993 11:05 AM
You know why us Californians are like granola? After you get through with the fruits and the nuts, you still have to deal with the flakes… Doug "Headin' to Colorado soon…" Wolfgram !^NavFont01F0007RGHHG9A24D9
#71099 3DS stars Message #71372
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio December 14, 1993 11:05 AM
Er, uh, next time you toss 486 machines with ISA out the window, please drop them on my head. Since there are essentially NO peripherals for the EISA bus that I have a use for, I don't need to waste the money… But I can always use spare 486's for…
#71332 #3DS stars Message #71371
From: doug wolfgram Autodesk Software Forum · Autodesk 3D Studio December 14, 1993 11:05 AM
Paul, what kind of Pentiums? Are they still just 486 buses with Pentiums? From what I hear, the full 64 bit buses aren't even being beta tested yet? Keep us informed!!! !^NavFont01F0007RGHHG8B278B
#70945 #3DS stars Message #71079
Biggest problem with MAX is the fact that it REQUIRES EISA bus. Many of us don't have it…
Gee Jack, then maybe you also have my book, Adventures in 3D? (g) I push it in the 3D forum…
#69583 #More 3ds stuff Message #69663
Or head.swine@pyros.com. ok, enough wasting of valuable asoft forum space…(g)
#67652 #OS/2 w/ 3DS 3 Message #67679
Why can't you imagine folks running 3DS on a DOS machine? That is the only platform it runs on! Seems like a pretty simple picture in my head… Also, I just got back from COMDEX with two glaring observations… 1) OS/2 is all but dead, NT is everywhere and 2)…
From: doug wolfgram Autodesk Software Forum · General November 6, 1993 9:49 AM
Yup! I'll be there Sun through Wed afternoon…
From: doug wolfgram Autodesk Software Forum · General November 2, 1993 12:00 PM
What? IBM did something 'better' for a change? Wow! I am impressed!
From: doug wolfgram Autodesk Software Forum · General October 29, 1993 10:41 AM
Roger, I didn't catch all the early stuff in this thread, but I would like to disagree strongly with you about one point. IPAS definitely belongs OUTSIDE the mainline code. The guys at Impulse and other places are bragging about fireworks built-in. Great! What if I don't want fireworks? In…
#62572 FLC driver Message #62677
Problem is Chris, Toolsbook is awful. Most people when they really dig into it find out that the palette handling is really pathetic. The only decent animation package for Windows is Animation Works Interactive from Gold Disk. They import FLI and FLC files, and play FLC files directly through their…
#61724 #targa+ Message #61996
As far as I can tell, it is as good a quality as the others, but doesn't have the added features of a system that wants to be a real video system. Like the Bandit, for example. The video quality is supposed to be similar, but the Bandit has lots…
Fieldify??? That's it! I can stand it no more. The next person you hire must be qualified in naming archaeic jazz tunes and IPAS routines. Geeesh! (g)

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