This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (122 messages)
PAR help
Message #190522
Ray: I suprised no one mentioned NTSC legal colors. The "checkerboard" pattern you mentioned sounds like Luma/Chroma artifacts. These occur when the waves running down a composite line interfere with each other. Component video solves this problem by running the Lumance down one wire while the color running dow two…
I don't know about the tape. I'll have to cal Tina and ask. If so I'll have a few at the next user's group; unless someone sponsers me to Siggraph.
I thought that his request for Quicktime and AVI were also justified. Quicktime is an extremely flexable format. If I could render Quicktime to the server I could composite in After Effects. I would love to do this without using Debab. Don't even start with composting within VideoPost. It works…
Ana, Apple and OpenGL. I don't think so. Apple is suffering from the Not Invented Here syndrome. Oh. Congrats!
>> I have a Western Digital 540 meg HD using their Drive .BIN file to basically patch the system to let me access the full 540 meg.
The double buffering on the Targa+ doesn't kick in unless you tell it to. If you run tdemo.exe you will see images blending very nicely from one to the next. That is what you can do with double buffering and the internal linear keyer. 3DS never invokes the second buffer.…
Alan, Anyone who has used Electric Image would be distressed by the number of steps required by 3DS to apply texture maps.
I agree with you on many points. One of the most difficult and time consuming aspects of using 3ds is setting up mapping coord and smoothing groups. I feel both of these could use improvement. I had Quicktime, AVI, and PICT on my rel 2 wishlist. The FLx file format…
Oh I see. I agree.
The USGS is the place you want. You'll need to know what quadarangles you need. Schreiber's Geokit and maybe VistaPro will import this data and create a mesh. good luck.
I actually do not have the IPAS dev kit but it seems that the Metaware compiler is now being perferred over the WATCOM. BTW, I don't wish to spend money on YACC.
Hi rick, I'm curious about disk to vtr "not liking" the T64+. I don't seem to recall any problems w/ the 64+. It should work at 512×486 at 32 bits just fine. Could you go into more details. About TGAs on the CD appearing with X thru them maybe it…
Mike: 3DS doesn't set a DPI in the TIF file format. Obviously Photoshop sees this and assumes it's default DPI. Photostyler makes on assumptions. If you call up the image in Photoshop, Photostyler, or any other paint package, change the dpi to what the Fiery (spelling?) can do, and resave…
As I sure you already know the TrueVista EISA Pro is not compatible with existing VISTA board so any applications written for the VISTA will not run on the TrueVista. In other words the TrueVista is not a true VISTA. People have suggested the following products that do NOT work…
What do you mean failure of marketing assumptions. Althoug Lumena is an exellent paint package it was doomed by a lousy user interface and no growth. It was a victim of the windows kraze. Time Arts put all of it's resources into developing a good SGI paint package. it is…
I do rendering in house for $10 per machine hour. A machine hour is a 486/66 w/ 16megs. A 486/33 bills at $5 a machine hour. I have $100 min. Dumping to Hi-end BETA SP will run about $300 regardless of length if rendered here. Hope this helps Rob (212)…
When 3DS creates a TIFF file it does not set the dpi for the file. Since DPI is a print issue and 3DS does not deal with it. DPI is device dependant. You can set the DPI from with Photoshop or Photostyler and resave the file. From there desktop publishing…
I'm using the Viper on serveral machines. I've notice different problems with different viper cards with different bios. I would recomend looking into BIOS updates for the Viper (ver 3.02 or better) and get the latest Vibrant drivers. I have not experienced these problems. Of course the Vibrant drivers shipped…
3DS2RIB RIB23DS
Message #69945
>> What you need is for Pixar to support DXF (or better) >> export from Typestry – something I brought up when I >> beta-tested it. I take it they didn't implement it, I never >> checked the final rev. Jaime, Surely you don't propose that DXF is the best…
#Summagraphics Tablet
Message #69944
Jack: I really love what been in in Rel 3.0! But you know me never happy. I was playing with Strata Pro the last night, Spline base modeling and morphing. Not only does it look smooth but the control point DB is so much smaller that the app doesn't get…
#Summagraphics Tablet
Message #67391
Gregory, This has been a problem since Rel 1.0! Getting the summa to work properly with 3DS seems to be an impossible task. In rel 1.0 I was using the summa. I had been using it for years. In 3DS the tablet would stick and jump and would scale windows…
What is the 3DO? It is a video game. My bud Steve was doing a project for SEGA and 3DO. He called it the 3Dno. What does it look like? Like a cross between a CD player and a Nintendo game.
I'm using National SemiConductors TyIn-2000 card. I'm extremely happy with the card for what it cost. The problems are that you have to use their software (it is OK), and that it takes up 89K of DOS ram. It also is only 2400 baud data. I use another modem (a…
#Rel. 3 Crash on Exit
Message #64501
What is a 3DO? 32-Bit RISC CPU, Graphics Processing Speed To 50 times Faster than Current Videogame Consoles and Typical Personal Computers. Twin Graphics Processors that Render up to 64 Million Pixels per Second with Interpolation. 16 Million Displayable Colors. Full-Color, Full-Motion, Full-Screen Digital Video at 30 Frames-Per-Second.
render in bkg solution
Message #64499
Ya know, a simply text based DOS window for backgound rendering would be a good. It would probably work much better from within windows. Less overhead support high graphics mode under windows. Sounds like a weiner.
#Photoshop BMP Bug
Message #64498
Would you check this out. If you can use a BMP file created using PhotoShop. When I set a texture map in the Materials Editor to a BMP created by PhotoShop 3DS crashes with a little memory corruption showing up on screen as digital garbage across the top of the…
VIDEO DECK SANYO GVR-950
Message #64497
Have you had good luck with the Sanyo? If so I would like to know. The Sanyo rep came by and we hooked it up. I ran a couple hundred frames and notices a few dropouts. Also it seemed that the timecode slipped. He is going to come back and…
#R3/Win 3.1/Vibrant fails
Message #64496
I have also had problems running with the Vibrant drivers under windows. If you use a simple generic VGA or use the VESA driver it seems to run. You can make two seperate set files and use the "set=" command line switch. You can edit the display setup of the…
#More on Crash Exit
Message #64495
Certain verions of Novell's TCP/IP would mess with the high bits of the 32 bit registars. I don't know if this is your problem but you might want to check and make sure that you have the lastest 3.11 drivers.
#FAX TSR & 3DSr3 net rend
Message #64494
May combo fax/voice mail board works fine with 3DS rendering. The only problem is that I have to stop the rendering process to check my voice mail and faxes.
What ray tracer is this? Maybe I'm living with my head in a hole in the ground. If you know who please don't hold back. I don't think using alternate processors for rendering is such a wild idea. 4 i860s will smoke a single 486. Lightwave will have the screamer.…
Who uses Expanded Memory. Even VCPI is going away. Why waste memory supporting outdated standards. If you are still running Tips or Ani Pro then QEMM is still needed. BTW, I recomend QEMM to all my clients. I feel it is needed for compatability sakes. It is still much simpler…
Maybe in release 4.0! What I do is simply press the ESC key many times. This abouts the redrawing of the geometry. Then pressing Alt-B redraws the entire screen in box mode.
#Alternate Render OS/CPU
Message #63152
Is there going to be a cross platform / OS renderer for 3DS. Will it be possible to have a NT server, a SGI, a MAC, a windows app, or a DEC Alpha do network rendering without the overhead of 486/DOS emulation? It would be nice to be able to…
#R3 and NT
Message #63151
I've been running Windows NT for some time now. Althought It looks good, when I took my system from 32 to 20 megs of RAM I noticed a severe performance degradation. I just thought that I would add that 3DS rel 3.0 doesn't run under NT. Although I haven't put…
> I seem to be running into a horizontal bar scroll between animations, that is, >one animation stops, and the other starts, when the other starts, there is a one >time horizontal scroll, very annoying. Probably something real simple but I >dunno whu iz. Do I need to sync the…
Since you completely removed your config and autoexec I would suggest looking into your advanced CMOS setup. Also funky advanced disk controllers will cause problems. Do you have a SCSI or caching IDE disk controller. You may simply have to disable shadowing your system and/or video BIOS. Also you might…
BTW, Diaquest has dropped their prices. They retail a 422 solution for about $1295. They also have a QuickPass for Windows solution. QuickPass dumps multiple frames per pass to save on pre-roll time. Actually I may have the price wrong. I really don't have to deal with the money, simply…
3DS 3.0 Wishlist
Message #48230
I know that y'all be doing great things for future release. One thing in 2.0 bugs me to know end. Here is the current seq of events. 1) work in 3D editor 2) goto mat editor 3) build material 4) put material 5) return to 3D editor 6) choose material…
#47703-
Multilayer support
Message #48229
Maybe the doomed RIO was the first to do multilayer alpha channel compositing? Yea, mon ami!
service bureaus
Message #20544
In NYC look to Ceasar video, also Art Machines (212) 431-4400.
BTW, the 24X is not S3 and will replace the 24. That is why Diamond is not thinking about enhancing the Speedstar 24 drivers.
Kevin, I used to like to Diamond card also. I have recieved news that the current 24-bit card will be discontinued shortly. The will stop using the TSENG 4000 and start using the Western Digital. The 3DS drivers I recieved don't support 24 bit color. Also rel 1 of the…
Sherwood, You should check w/ ALTA. They have a 10 tranputer board for about $4000. Very hot. Fast DGS rendering.
Hello Gustavo, 3DS is the hottest 3D animation solution on a PC/DOS based system. All you need is a liberal amount of memory, a 386/486 machine with a math co-processor, a VGA, and a pointing device. Of course you can utilitize Truevision products if you have them and Lyon-Lamb, Diaquest,…
The camera can have it's own keyframes relative to the master dummy object. You could use this to move the camera independent of the master while still "following" the master.
YES! All you need is a service that masters laserdisk. Also you need 2 mins of bars before your animation. I generally use 1/2 min and had a problem with one of my client's services.
Are you talking about about the fail, retry from when you shell to DOS? If so, I reported this before the product shipped. I get it with any type of removable media that has been removed. It would seem that 3DS, instead of taking the hitting the device over to…
#17045-
Can I have the leftovers
Message #17141
If you got that software directly from mathmatica then maybe you could return it. The problem with returning software to a dealer is that then they must sell it to someone else. I personally have had problems selling open software. People complain when the license has been broken.
#13309-
Video Post Questions
Message #13717
It really seems like a pallete editor (just like AniPro) would solve the problem. Also the ability to save a COL would be nice. Can you do that in release 2; just save COL. Or do you have to save a image, go to a paint package (sorry, a Autodesk…
Page 1 of 3