CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (99 messages)

From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 28, 1995 10:45 AM
>> can one select/deselect faces with the PXP tse? I'd like to select 30% (then 70%) of the leaves in a Schreiber tree for deletion – maybe just go ahead and delete them without the selection. PXP sounds like the ticket for such a job. Can it do that?
#191436 Apect Ratio Primer Message #191596
Jeff: You're welcome, and thank you! Martin
#191058 sxp variables Message #191113
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 16, 1995 9:04 AM
>> Under the category of questions I already know the answer too, but hope I'm wrong: Is there any way to tell in a sxp script what mapping slot the sxp is in?
#190799 TSE – AXP script Message #190810
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 14, 1995 8:55 AM
>> Thanks Martin. The good part about finding a bug is that you don't feel so stupid after all! Yes, I can work around it. > By the way, I think there may be a typo in the manual for the new Core Functions included in TSE. Page 14 describes…
#190539 #sxp variables Message #190760
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 13, 1995 9:32 PM
>> Could you provide me with a little description of variable SXPDPX? "Surface delta x" is a bit vague .
#190511 #TSE – AXP script Message #190759
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 13, 1995 9:32 PM
>> I'm not sure if this is the place to post this question about the KUB Script Extension for 3DS, but here goes: > I'm trying to get some information about an object in a scene (in this case, the number of faces on the object), before changing the object…
#190379 .vue to keyframes Message #190452
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 12, 1995 11:34 AM
>> I need to create keyframes out of a .vue file, specifically camera and light positions. (1 key for every frame of a 900 frame animation). The data is coming from Wavefront and we already have the .mov (Wavefront motion) to .vue part worked out, more or less. Before I…
#190372 Renaming Message #190451
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 12, 1995 11:34 AM
>> OK, but that doesn't copy the animation with it. I guess I'll have to copy the object, then copy animation. Thanks for your time.
#189874 #Renaming Message #190278
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 11, 1995 11:18 AM
Jake– >> using the PXP how would I go about renaming objects besides by copying them?
#189050 #Keyscript error msg Message #189150
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 5, 1995 9:05 AM
>> The error message I get is "Too Many FOR/ NEXT Loops" but I really don't have that many (only 6 in the whole script, and the maximum nesting is 3 deep). I suspect that there is some other cause for this error, but I can't seem to isolate it.…
#189034 #Renaming Message #189149
From: Martin Doudoroff/KUB Autodesk Multimedia Forum · Scripts September 5, 1995 9:05 AM
>> Does TSE SXP allow you to rename an object?
My opinion is that you cannot beat the PVR from a hardware standpoint: the video quality and performance is better than any compression hardware I've seen, and I've seen a lot of them by now. (Keep in mind that the PVR produces video which is REALLY up to D1 standards!)…
#186625 #TSE SXP Message #186679
Kevin: >> I am tryng to determine if I can get World coordinates, or translate object coordinates to world in sxp extensions using SXPX, SXPY, and SXPZ? Any help would be appreciated.
#182607 #Keyscript length Message #182717
Jeff: I'm going to defer to Kevin Krell and Jonas' feedback on your problem as I haven't much to add. The program structure Kevin outlined (message #182621) is precisely how to undertake the importation of your motion data into 3D Studio. If you find you want to hire an experienced…
#182567 Keyscript length Message #182599
>> Just what do you mean by " disasterous effect" ?
#182566 #Keyscript length Message #182598
>> Since you do not believe that keyscript will handle the 10K line script I described, can you offer a suggestion to get around the limitation and still present the data as my client requires?
#182361 #PAR or FAST Message #182553
>> What kind of compression settings have you tried? How much time do you get on what size hard-drive before you run into problems?
#182520 #Keyscript length Message #182552
Jeff: Speaking as the developer of Keyscript, I will *NOT* promise you that Keyscript will successfully execute a 10,000 line script. (I've seen someone else try this to disasterous effect!) I have a question for you: WHY do you think you need a line of script for every frame? Martin
#181809 PVR and IBM No GO! Message #181944
>> It appears that Digital forgot to include the screws and spacers in the original shipment of the PVR/Daughter card.
#181789 TSE Message #181943
Kevin: SXP's do not have much direct access to scene information under IPAS, but you can embed data such as camera information through a PXP script which an SXP script can subsequently read. One of the examples which ships with TSE demonstrates this technique. Martin
>> 2. Has anybody had any luck converting a keyscript to IPAS. I am beginning to slowly convert my spray keyscript to make it faster but it is a real pain so far. Also how much execution spped difference is there between a similiar IPAS and keyscript rouines. I some…
>> Please help! Project is time critical and I'll be forced to try and do it in IPAS if TSE won't work !
#179589 TSE AXP memory Message #179639
James: I need more information than that, such as a script or script fragment which is causing the leak. We have not encountered any memory leaks in the AXP module as of yet. If you email me some code, I'll be happy to look into it. Martin
#178561 Embossing script Message #178687
>> I just wanted to let you all know that my emboss script is now available in the scripts library.
#177383 TSE Out of Memory ??? Message #177429
>> I have written a pxp script for the Script Extension where I am creating an object having about 1000 faces. During execution TSE errors out on me telling me that one of my variables has one subscript (it is actually a line that says "objectfaces.caline(129) = 1" which of…
#177210 Catch-22 Message #177241
Jerome: If you have the mathematical/logical bent, I'd propose you make use of Keyscript and/or The Script Extension for 3D Studio and write a procedure to place the seats. You have two options there: 1) import one seat, texture map it, then write a script which mathematically places copies where…
#176311 #Bad_Calc.K3D Message #176403
Chris: Great work on the coil P3D! >> Here's a short script that shows a example of an apparent error with the INT( ) script command.
#174994 Conversions Message #175116
Daniel: >> Anyone know how to convert an integer to a string?
#173519 Mirage Message #173748
>> I did get it work though – with a little fudging. I had a 90 frame cross fade I wanted to ripple in and then out – to make a dreamy effect. I got it to work by rendering two sets of 45 frames and then cross fading the…
>> Can TSE or some other scripting product control the application of textures within 3ds such that given the name of a mesh group, the bitmap to apply to it and an offset and rotation value, the group will have texture vertices applied to it. Basically I'm asking if there…
#173363 #Mirage Message #173472
David: Unfortunately, I cant run any empirical tests right now, but I'll toss out a hypothesis. If I understand what you're doing correctly, you are asking X Wave 1 and X Wave 2 to behave identically given an identical set of parameters. Mirage *may* not work this way; there are…
#171291 Great job! Message #171425
Matthew: Thanks for inquiring. The Script Extension is a plug-in product for 3D Studio Release 4 which supplements R4's Keyscript keyframe scripting language with scripting modules for the other IPAS plug-in types: PXP, AXP, IXP and SXP. You can find a press release on The Script Extension in Library 9…
#170842 Great job! Message #171171
>> The world of 3DS is blowing my mind again! :*)
#170785 #ciao/new scripts Message #171170
>> Not only great news on the TSE but what a great batch of utilities you've included. There are several that really capture my attention including Ed's particle engine and your HLS.IXP. Can't wait to check them out. 🙂
#170908 #Great job! Message #171169
Wade — If there are scripts you're missing, I'll be glad to email it to you. Martin
#ciao/new scripts Message #170738
Howdy all. I have to skip town again for a few days, but I'll be back on Monday! In the mean time, I've uploaded new goodies for you all to chew on: [NOTE: all of the following REQUIRE The Script Extension] EXCLUDE.ZIP Contains a PXP script which will make managing…
#170652 #Great job! Message #170737
>> Whoa! $200? That's the bargain of the century… > How many sample scripts does it come with, and what do they do?
#170482 Great job! Message #170562
David– That's right. For a limited time, anyone can now call Schreiber Instruments and get The Script Extension for 50% off — about $200. A press release appear here shortly. I'm glad you enjoyed the class. Martin
#168902 Letterboxed Message #168958
Glad to be of service. Martin
#168644 16 bit files Message #168696
Martin: >> Is it possible or are there IPAS's that would allow you to import 16bit files (backgrounds, in VideoPost,etc) then render out as 16 bit files. Or maybe as 10 bit Cineon files.
#167924 Letterboxed Message #168061
>> Now if we all could just afford to buy a 16:9 aspect ratio T.V.! You get used to the black bars on a 4:3, but man, wouldn't it be nice.
#167922 #Letterboxed Message #168060
>> I'd hoped there might be another explanation because as you pointed out it has become rather pervasive. But its probably in line with all these other new "standards" that are emerging, possibly to facilitate multi- media… > As to film I'm not big on P&S either, anymore than I…
>> Would this be difficult, though, or just a matter of tweaking the settings of the original script?
#167646 #Letterboxed Message #167831
>> I've used 720×486 as the standard HV scanline for CCIR, which all of my documentation supports, including Abekas and Quantel, as the correct value for CCIR. However, recently I've seen the value you used, 720×480 mentioned on several occassions.
#167026 Token Buffer Message #167533
>> Any clues on the following?
>> can this script be modified to use it from a camera view? I have a camera that spins in a circle, and I'd like to know exactly what it can see and what it can't of the land around it. It would be handy.
#166216 #Letterboxed Message #167531
I find I often get asked about aspect ratio concepts. Why, I don't know. But I'll hit you with the following essay, and see if it helps. (A copy will be uploaded to the file libraries for permanent reference.) -Martin -=-=-=-=-=-=-=-=- Aspect Ratio Primer for 3D Studio Users By Martin…
>> There is a script in the Newtek forum for hair. Has anyone done it for 3D Studio?
#165917 Incomunicado Message #166008
>> Hopefully you are going somewhere to relax, going somewhere to make money or (best choice) BOTH!
#Incomunicado Message #165850
Howdy all! Just making it known that I will be off the forum from 4/21 to 5/1. If you have scripting questions, you can try Jonas; if they're specific to TSE you may need to wait until I get back. Sorry for any inconvenience. Martin

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