CompuServe Thread

#Human modeling

92 messages in this thread
#151508From: Jack DeathFeb 7, 1995 1:22 PM
"If you feel there is a more appropriate way of pricing KineModelz, I am certainly open to your ideas." Price'em like everyone else prices their models, after all that's all they are, they are not actors. If you think you "contract out" a model like an actor, it better does the same job (like acting for ex.) <g> Any model I buy better be at my disposal for anything I plan to do with it, without extra costs of thousand of dollars hiding behind some corner, once I decide to actually use it in something commercial. "If you just want a static model that sits there like a bump on a log, then yes,… I don't see any reason in investing in KineModelz." With Bones Pro from Digimation, that's actually all I need. It even lets me simulate muscle movement etc. So, a static model will be just fine, no need for jointed stuff that doesn't "blend" correctly during motions… "They will be the principal *actors*, or *content* in an animated work, which is not at all comparable to a procedure like a lens flare, or melt routine, so different standards must apply." Oh boy, now you've done it. The IPAS police will come and take you away <BG> I'd like to see your models in an environment created without IPAS's. From what I understand your first models are going to be something like dinosaurs, aliens etc., try to imagine these in an environment without vulcanoes erupting, stars moving, laser canons, trees, etc etc In same cases the IPAS effects MAKE an animation, in others, they are an important part of it. Try to imagine any of your models in a boring non-happening environment and you'll get the drift. (like a non-melting Terminator etc.) They are just part of the animation, just like everything else that's needed to complete the big picture. Besides, what good are they if everybody uses the same "actor" in their animations (when it comes to people), pretty soon one has to go and change at least the face, so not everybody looks like a clone. So, you see, they are just as much an "actor" as a dancing car in a Chevron commercial, a walking box in a Kellogs comercial and so on, therefore NO DIFFERENT STANDARDS apply to them. "I hear you saying that the KineModelz are too expensive," I think I'm not alone on that, not many of us can afford $2000-5000 for another prop in the scene. Besides, for that kind of money, I sit down and model my own: Just the way I imagine it to be… "but if you are *seriously* interested in using my models in the future, then it would be much more helpful for me if you could present what you feel is a reasonable alternative. " Sell'em just like you sell Humanoids (4 figures) for $195 and I think you got an instant winner. Everyone I know will go for that, since now the price-versus-modeling ratio is acceptable. Jack
#151541From: Tim Wilson [Crestline]Feb 7, 1995 5:34 PM
>>Sell'em just like you sell Humanoids (4 figures) for $195 and I think you got an instant winner. Everyone I know will go for that, since now the price-versus-modeling ratio is acceptable.<< Ahaaaa!.. so you admit it. Humanoid *is* a good value, after all. As for your comment NO DIFFERENT STANDARDS APPLY. I said `DIFFERENT' standards, not GREATER standards, as you seem to be implying. This was not a knock on IPAS-developers, I think some IPAS programs could well be worth more than my models. My point was to discourage people from looking at `content' or `subject-matter' in the same way as `procedures' and `routines', because for me, they are very different things,… both tools for producing animation,… but different kinds. *You* may chose to view a melt FX as the `principal actor' in your animation. But I do not. That doesn't mean I have anything against melt FX, or that I think they are somehow `inferior' to models. It simply means I view their uses differently than I do an articulated, highly-realistic, set of models with sophisticated motion support built-in. So please don't try to reshape my comments into `anti-IPAS' lingo. KineModelz ARE being designed to work as the `major actors' for animated projects. If you are able to create models with the level of sophistication you need already, that's great for you. But I resent attempts to deter me from offering them to others, and frankly I'm a little confused by them. >>With Bones Pro from Digimation, that's actually all I need. It even lets me simulate muscle movement etc. So, a static model will be just fine, no need for jointed stuff that doesn't "blend" correctly during motions…<< Perhaps you've missed some of my other comments here, KineModelz *will be* seamless! And designed to work with skeletal deformation routines like Bones. There will be no *blending* problems at the joints, like there are with hierarchical models. I simply feel there are a few improvements needed in the current bones routines to get them to work properly with the designs I have in mind. However, it is possible that I might also offer `static' versions of the models at lesser cost, so users like you can insert your own bones. But I figured since I've spent much of my life *intensely* studying the anatomy and locomotion of dinosaurs, humans and other creatures, that I might have just a little bit of insight on how to set up these articulations for others in advance. And, I figure some animation producers might want to take advantage of this expertise, rather than spending several years studying biomechanics, and paleontology to do the work themselves. This is not snobbery either, I have my area of specialization, just the way other people do. >>Besides, what good are they if everybody uses the same "actor" in their animations (when it comes to people),<< I can understand your feeling about this. And my remarks about selling the models `singley' may have led to this assumption. However, as I've stated in other messages here, I hope to make my KineModelz humans as customizable as possible. I encourage people to alter the geometry of my current models to suit there needs. And I did my level best to implement as much of this in Humanoid as I could when they were initially developed. >>Any model I buy better be at my disposal for anything I plan to do with it, without extra costs of thousand of dollars hiding behind some corner, once I decide to actually use it in something commercial…<< They're ain't nothing `hidden' about it, I've told you up front precisely what the plan is. When the first set is ready for release the final fixed prices will be announced. I am speaking in general terms *now*, because I'm still somewhat open to feedback on this. If you feel the PRO version will be too much for your needs, then consider the PROSUMER version. Surely you could recoup your costs from this? And as far as your `suggestion' regarding price, since you intend to do all of your own modeling anyway, I don't think it would be wise for me to take your remarks too seriously. You obviously have very little appreciation for the kind of work I do, and the work of custom modelers if you think $195 is the most that should *ever* be paid for a model. But thanks anyway. My pricing plan is not designed to shaft anyone. I'm sorry if it has given you that impression. It is designed to insure that me and my collaborators on the KineModelz project are compensated well enough so we don't have to go broke, and can continue to maintain a viable existence. So far, Crestline has resisted the temptations to go in with a major model broker, and that is partly what has helped keep our prices so reasonable. But the pressures in the model market are *great*, and quick-to-judge comments like yours frankly just make the situation worse for struggling companies like mine. – Tim
#151548From: John EllisFeb 7, 1995 6:09 PM
Tim, just go for it. You're setting yourself up for a fall by getting into this debate. There are a thousand people that will argue the point and one who will buy your product. Spend the effort, where it counts. Ferrari doesn't justify its pricing and neither should you. I applaud your work and hope people will appreciate the effort. I'm sure the right people will. John
#151594From: Tim Wilson [Crestline]Feb 7, 1995 11:03 PM
John, I guess I've developed quite a panache for sticking my foot in my mouth, first with messages to M. Foster and now this. I feared this issue might come up, and I don't think I could have let it pass without saying my piece on the subject, at least once for the record. When I got my CIS account barely a month ago, I had no idea I'd be planting my foot so firmly in the dog doo-doo this soon. Thanks sincerely for you understanding views, Tim
#151634From: John EllisFeb 8, 1995 2:28 AM
Tim, It really takes a while to get used to this format of communication. I've stuck my foot in it more than a few times. Sometimes even when I know better. <G> BTW Your meshes would be perfect for use with Puppeteer, which is a motion capture editor IPAS which interfaces with Flock of Birds amoung other MC systems. You should contact Schreiber Instruments so that you can incorporate the "Puppet" structure into your meshes. Their number is 1-800-252-1024 and ask to speak with Keith. He designed the interface. There's quite a few high end clients that I think would welcome your models preconfigured for use with 3DS and this IPAS. As a rule prices aren't discussed directly on any of the forums as matter of etiquette. If people are interested they can contact you through e-mail. You find this is pretty much accepted practice all over Compuserve, so the issue of price _won't_ be an issue. <G> Best of luck, I look forward to seeing your latest creations. John
#151761From: Tim Wilson [Crestline]Feb 8, 1995 3:05 PM
John, >>As a rule prices aren't discussed directly on any of the forums as matter of etiquette<< I was aware of that. I didn't really intend to get involved in this discussion on the forum. I was hoping that folks would offer feedback on the subject via e-mail after reading my news-items in the ANVENA library. Unfortunately J.D.'s comments drew me out. But in the future I'll try to nix this stuff from the airwaves. Thanks for the Puppeteer/Flock idea, I was aware of it but didn't know who to contact. I was kind of waiting until the seamless models were done to develop this sort of support. I suspect game designers and other users of motion capture will find them better suited to their needs. However, I was hoping that some IPAS-dev would at least do a plug-in for the BioVision datasets from Viewpoint. I think these could extend the range of things that could be done with Humanoid more rapidly and easily. Perhaps this is something that could also be handled under Puppeteer. If it is, I might consider implementing the necessary support when I release the IK'd upgrades of Humanoid, but we'll have to see. I don't know how many folks will want to foot the bill for the additional time it may take to get that set up. I'll look into it further though. Thanks again for the suggestion. – Tim
#151810From: John EllisFeb 8, 1995 7:55 PM
Tim, >> waiting until the seamless models were done to develop this sort of support. << Sure, I thought having some additional info might help. Puppetteer does support Viewpoints Biovision datasets. This happened early on in its development cycle. Linking a "puppet" to one of your meshes isn't really that big a deal, but I thought if you had them pre-configured for off the shelf sales that might be a selling point. Puppetteer supports all data sets including ascii files and is very open ended for data set editing etc. And they have access to a whole slew of data capture files, which of course would need editing. Give em, I think you'll be impressed with what they've done. Anyway, sounds like your on the right track. John
#151815From: Jack DeathFeb 8, 1995 8:03 PM
"Ferrari doesn't justify its pricing and neither should you." But a Ferrari has a resale value, usually greater than the investment… Jack
#151837From: John EllisFeb 8, 1995 9:26 PM
>> But a Ferrari has a resale value, usually greater than the investment… Its hard to say what the resale value on a mesh will be. Depends on the mesh to some degree. I don't include the buying of the model as part of the job unless the client requests it. It is factored into the cost of producing the work, however. If I sell the project outright with the models, yes in fact the resale value is higher. Its a VA product. John
#152085From: Jack DeathFeb 9, 1995 11:26 PM
"Its hard to say what the resale value on a mesh will be. Depends on the mesh to some degree. I don't include the buying of the model as part of the job unless the client requests it. It is factored into the cost of producing the work, however. If I sell the project outright with the models, yes in fact the resale value is higher. Its a VA product." Well, what can I say, when you're right you're right. IOW, definite agreement… Jack
#151605From: alec jasonFeb 7, 1995 11:57 PM
Tim, Your Humanoids set at $195 is indeed a good value. I can say that with a great deal of confidence since I've bought many other models at higher prices. Maybe I've missed the details but what _is_ your pricing and breakdown on these new model series? Alec Jason
#151762From: Tim Wilson [Crestline]Feb 8, 1995 3:05 PM
Alec, Please see my message posted in the 3D Studio section around 2-1, called `Humanoid/KineModelz News'. It contains directions to the info you asked about. If you have comments on it please e-mail them. I don't want to get myself into any more hot water discussing prices on the forum. -Tim P.S. Thanks again for your help when I called the other day.
#151803From: alec jasonFeb 8, 1995 6:42 PM
Tim, There are some people who have neurotic phobias about this issue but there is nothing wrong with providing price information when you are asked. I would appreciate your posting the information here where it belongs. Alec Jason
#151831From: John EllisFeb 8, 1995 9:11 PM
>> There are some people who have neurotic phobias about this issue… Its called COURTESY; a "neurotic phobia" is like the anxieties you were expressing over your network. <G>
#151908From: alec jasonFeb 9, 1995 4:31 AM
<< a neurotic phobia is like the anxieties you were expressing over your network >> Anxieties? Heck, it was more like delirium tremems. My own network was rejecting me. I'm still in therapy. "Everyday, in every way, my network is getting better and better." It's my mantra now. Alec Jason
#151976From: Paul Sanford [LVL5]Feb 9, 1995 1:00 PM
>> "Everyday, in every way, my network is getting better and better." It's my mantra now. << Try "my network is good enough, it's smart enough, and gol'darnit, people like it." <g> Paul S.
#151993From: alec jasonFeb 9, 1995 2:14 PM
<< My network is good enough, its smart enough and doggone it, people like it >> Very clever! Very Funny! Alec Jason
#152023From: Paul Sanford [LVL5]Feb 9, 1995 5:00 PM
>> << My network is good enough, its smart enough and doggone it, people like it >> Very clever! Very Funny! << There's a little bit of Stuart Smalley in all of us! <g> Paul S.
#152512From: Tim Wilson [Crestline]Feb 12, 1995 12:05 AM
>>I would appreciate your posting the information here where it belongs.<< Alec, I know its ha$$le to have to trek over to ANVENA. But in order to get my own forum section, I need to build up some traffic over there to impress the CIS folks. Its easier for them to see the activity relating to my products if its consolidated in one place. In addition, my models are also available for Imagine and LW as well, and managing files in 7 different forums (Imagine has 3, and LW has 2) is just a little more than I can handle right now. So that's why I put *directions* here at ASOFT. Sorry about the inconvenience.
#151725From: James FranssenFeb 8, 1995 12:45 PM
There's no need to justify to anyone your pricing. If we as animators can charge $1,000 per second for animation (and get away with it! :)), then nobody has a right to complain if someone else wants to be compensated for their hard work and expertise in a specific area. Thanks for offering your service! -James Franssen
#151816From: Jack DeathFeb 8, 1995 8:03 PM
"If we as animators can charge $1,000 per second for animation (and get away with it! :)), then nobody has a right to complain if someone else wants to be compensated for their hard work and expertise in a specific area." Yup, especially when that 1 second of animation only took a week two to produce… <BG> Why on earth should they "get away with it" those lazy slouches! Just for kicks, Jack
#151878From: James FranssenFeb 9, 1995 12:28 AM
>> Yup, especially when that 1 second of animation only took a week two to produce… <BG> << No matter how much you hide behind that pseudo-friendly grin, it is obvious you are a flamer at heart, ready to offer your rousing opinion at any cost. A snide attitude is really not that appealing. Hmm, let's see, where is that option for ignoring a specific individual? :b -James Franssen
#152086From: Jack DeathFeb 9, 1995 11:26 PM
" No matter how much you hide behind that pseudo-friendly grin, it is obvious you are a flamer at heart, ready to offer your rousing opinion at any cost." yahoo!, who asked your's? <MBG> "Flamer at heart", eh? " A snide attitude is really not that appealing." Couldn't agree more… " Hmm, let's see, where is that option for ignoring a specific individual? :b" -James Franssen" Godd flaming, down boy, down… Jack
#152291From: James FranssenFeb 10, 1995 4:00 PM
>> yahoo!, who asked your's? <MBG> "Flamer at heart", eh? << 🙂 🙂 🙂 Hey, I know I must have read somewhere that it takes one to know one. Your point has been made. Besides, how boring a forum would it be without a little heat now and then. Notice the pseudo-friendly raspberry –> :b
#152366From: Jack DeathFeb 10, 1995 9:53 PM
🙂 🙂 🙂 Hey, I know I must have read somewhere that it takes one to know one. Your point has been made. Besides, how boring a forum would it be without a little heat now and then. Notice the pseudo-friendly raspberry –> :b -James Franssen Couldn't agreee more, he,he,he….
#151817From: Jack DeathFeb 8, 1995 8:03 PM
>>Sell'em just like you sell Humanoids (4 figures) for $195 and I think you got an instant winner. Everyone I know will go for that, since now the price-versus-modeling ratio is acceptable.<< "Ahaaaa!.. so you admit it. Humanoid *is* a good value, after all. " When did I ever deny it? If read the above, you'll find that this is exactely what it says… Seems to me that you want to bring this down to an emotional level of discussion, why does this remind me so much of discussions with Jehovah Witnesses? <G> "As for your comment NO DIFFERENT STANDARDS APPLY. I said `DIFFERENT' standards, not GREATER standards, as you seem to be implying. " That's what you imply, not what I said… The fact is that the same standards apply… " *You* may chose to view a melt FX as the `principal actor' in your animation. But I do not." Neither do I, what ever gave you that impression? "So please don't try to reshape my comments into `anti-IPAS' lingo. " I didn't… (care to re-read the original message?) Seems to me you are getting way too excited about all this. " But I resent attempts to deter me from offering them to others, and frankly I'm a little confused by them." Now what on earth made ever think that? Why should I? You're jumping to conclusions (all over the place) "Perhaps you've missed some of my other comments here, KineModelz *will be* seamless! And designed to work with skeletal deformation routines like Bones." All the better. See what an IPAS can do for you? <BG> " There will be no *blending* problems at the joints, like there are with hierarchical models." Definetifley not, since you use BONES PRO from Digimation… " I simply feel there are a few improvements needed in the current bones routines to get them to work properly with the designs I have in mind." Sounds like your design hinges on an IPAS capability. Now why does that make me snicker? <G> " But I figured since I've spent much of my life *intensely* studying the anatomy and locomotion of dinosaurs, humans and other creatures, " Hmm, studied the locomotion of Dinosaurs? Neat, real neat. Besides, when and where was that mentioned in the original threat? You seem to make this a personal affront issue, emotionally laden, when there was no malicious intend. "This is not snobbery either, I have my area of specialization, just the way other people do." Couldn't agree more… Just wonder where I ever mentioned any of this in my orig. message. " However, as I've stated in other messages here, I hope to make my KineModelz humans as customizable as possible. I encourage people to alter the geometry of my current models to suit there needs. And I did my level best to implement as much of this in Humanoid as I could when they were initially developed." That's all great, but they are still "naked". That's why the pricing is ok, the customer still has to model clothing, shoes etc. around them, which kind of defeats the purpose of buying a "ready to use" model IMO. Nevertheless, don't get me wrong, I think the models are excellent for what they are… >>Any model I buy better be at my disposal for anything I plan to do with it, without extra costs of thousand of dollars hiding behind some corner, once I decide to actually use it in something commercial…<< "If you feel the PRO version will be too much for your needs, then consider the PROSUMER version. Surely you could recoup your costs from this?" The deal here is your "licensing" out your models, instead of selling them with the right to use for whatever. You try to sell an "actor's contract" on a model. What if the actor later on wants to have a wage increase? "And as far as your `suggestion' regarding price, since you intend to do all of your own modeling anyway, I don't think it would be wise for me to take your remarks too seriously. " Here you are jumping to more conclusions, when and where did I say that I want to do ALL of my modeling anyway? This whole threat seem to have sparked a lot of suppressed emotions, just make sure you don't let'em run too wild, interpreting other peoples' statements instead of just taken them the way they were written. "You obviously have very little appreciation for the kind of work I do, and the work of custom modelers if you think $195 is the most that should *ever* be paid for a model. But thanks anyway. " See comment above… Insulting prospective clients is not going to improve your business's survival chances. Besides, where did I say MOST and EVER? "My pricing plan is not designed to shaft anyone. I'm sorry if it has given you that impression. " Now why would you think that? You asked what I think about the pricing, you didn't like the response, you lash out, not a good way to make a favorable impression. " But the pressures in the model market are *great*, and quick-to-judge comments like yours frankly just make the situation worse for struggling companies like mine." Such is life in the fast lane, the only quick to judge comments I've seen here are yours, sorry about that… If you intend to stay in the market your approach has to be one of professional quality (especially towards your potential and existing customers). By striking out and making unfounded allegations and interpretations you will not succeed. You asked questions and got a non-emotional response, leave it on a factual level and you won't run into the mess you are about to get yourself into. I wish you good luck in your enterprises, and want you to know that there is nothing personal here and that the quality of your model seems to be surely one of the finest. Just don't make it an emotional or personal issue, instead, wonder about the response you asked for and the fact that it might not be an opinion of just one individual, maybe the rest of the potential clients thinks along those lines. In other words, make the best out of it, not the worst. Jack
#151760From: Tim Wilson [Crestline]Feb 8, 1995 3:04 PM
Jack, After further reflection on some of your comments I am beginning to see a little better where you're coming from. I can understand your frustration with the high cost of models. And I was hoping that a tiered system of pricing would be adequate to address that. I must begin charging more for my work though, because right now my business is just treading water, and I won't be able to offer the kind of sophisticated tools I'm capable of making to other 3D artists without greater financial support. I can envision a day when models like mine will be avilable for $25 at Toys R Us, but right now I need much more support than that to do good work. I may be able to work something out with the static models to make them more affordable. I *do* want as many people as possible to have the opportunity to work with them. But I don't want my business to fold up at the same time. So that is why I have found it necessary to devise a new system of pricing. My intention with this plan was to lay the biggest burden on those who could afford it most, making the models available to other users at more modest cost. I did put a lot of thought into this. In my other message to you I had intended merely to address your criticisms. But some of your comments cut me to the quick. Honestly, I've never before had anyone throw things in my face quite the way you did. And I let my emotions do more of the talking than I should have. So I apologize for that. One of the things I'm discovering here in my first month on CIS is that it's difficult to enter into a spirited debate, without someone taking things personally (myself included). I'll have to work on that. However, I wanted you to realize that your comments are not harmless, and *can* have an effect on businesses like mine. I know this probably doesn't help much now that the damage is already done. – Tim
#151828From: Jack DeathFeb 8, 1995 8:47 PM
Jack, "After further reflection on some of your comments I am beginning to see a little better where you're coming from. "…"In my other message to you I had intended merely to address your criticisms. But some of your comments cut me to the quick. Honestly, I've never before had anyone throw things in my face quite the way you did." You do realize that this is a subjective impression, don't you? I didn't "throw"anything in your face, actually I didn't even know you 'till then. In my original message was nothing personal, just some advice to the person asking. He might be better of with low-res (but dressed people) for background issues. He'd be bettter off with your models for close-ups. " And I let my emotions do more of the talking than I should have. So I apologize for that." Apology accepted… (now it's your turn to forgive the sarcastic response <g>) " One of the things I'm discovering here in my first month on CIS is that it's difficult to enter into a spirited debate, without someone taking things personally (myself included). I'll have to work on that." You sure do, but lets face it, it's just more fun that way. <g> "However, I wanted you to realize that your comments are not harmless, and *can* have an effect on businesses like mine. " Do not ask for opionions, if you don't want to hear them. You have to realize that this is a world filled with diversity, not everything you (or I in that matter) think is accepted as the golden truth by everyone… "I know this probably doesn't help much now that the damage is already done. " Forget it! It's already forgotten on my end, lets make up and uh, well, let's just make up… (no hugs and kisses) <G> Jack (the merciful?) <g> PS: Keep up the good work, nothing is wrong with what you're doing, I'm sure you'll come up with a pricing structure that everyone will like. I know it's tough out there in the eat-or-be-eaten business world, but with the right approach, you'll make it… Just don't fly off the handle and keep it "clean"<g> (the mandotry sarcasm)
#151874From: Feb 9, 1995 12:25 AM
Tim: >> My intention with this plan was to lay the biggest burden on those who >> could afford it most… Read any Ayn Rand books recently? 'Atlas Shrugged' comes immediately to mind! Greg Pyros
#151969From: Tim Wilson [Crestline]Feb 9, 1995 12:53 PM
Greg, No, I'm still working on the `The Cat in the Hat.' -Tim
#152116From: Feb 10, 1995 1:12 AM
Tim: >> No, I'm still working on the `The Cat in the Hat.' One of my all-time favorites, right after "Green Eggs and Ham". Greg (Sam I Am) Pyros
#152470From: ROBERT RITGERFeb 11, 1995 8:16 PM
Greg: /_______________________From your message________________________\\ >> My intention with this plan was to lay the biggest burden on those who >> could afford it most… Read any Ayn Rand books recently? 'Atlas Shrugged' comes immediately to mind! __________________________________________________________________ You're quick and perceptive. I gasped when I read Tim's strategy.
#152513From: Tim Wilson [Crestline]Feb 12, 1995 12:06 AM
>>I gasped when I read Tim's strategy.<< Did I miss something here? What's causing you to gasp? <sincerely inquisitive> Noone sent any e-mail with objections, so I assumed this plan sat well with most folks. I think its appropriate for users to pay more for the models if they are using them in applications that earn a lot more. N'est-ce pas? Did you think I meant that the `wealthiest' users should pay the most? Because that's not really what I meant.
#152685From: ROBERT RITGERFeb 12, 1995 10:58 PM
The collectivist strategy of penalizing the 'producers' to help the 'non-producers' is a theme throughout Ayn Rand's writing. She rails against this concept with venom. Greg Pyros and I picked up on the similar sounding strategy which you posed in your message. I bet Michelle Bousquet would have picked it up in a heartbeat as I know her to be well read in Rand's 'Atlas Shrugged'. /_______________________From your message________________________\\ My intention with this plan was to lay the biggest burden on those who could afford it most, making the models available to other users at more modest cost. I did put a lot of thought into this. __________________________________________________________________ Graduated income tax, welfare and all other 'Robin Hood' theories of stealing from the rich (the ones who actually produce) to give to the poor (the non-producers) were favorite topics of Ayn Rand as she wrote several books and articles trashing this concept. My take on your message was that it was reminiscent of the antithesis of Rand's philosophy.
#152718From: John EllisFeb 13, 1995 7:54 AM
>> The collectivist strategy of penalizing the 'producers' to help the 'non-producers' is a theme throughout Ayn Rand's writing. << Sure, right on, but we do not live in a collectivist society. You don't honestly think that Tim's models will be the only ones available? His so called strategy is totally dependent on the idea that he can make the best models. And if that's the case, then people will pay a premium no matter what. But there are other talented modelers like Tom Knight who is also developing a CD of his people et al. not to mention Viewpoint which has some extrordinarily talented modelers in house. Market forces will dictate which product sells best. No question! So just out of curiousity, what do you think about single source IPAS developers? They can ask whatever price they want. I can think of several examples of products which are totally outrageously priced. I just bring this up because I think the picture is very slanted on this whole issue of Tim and his models. It doesn't matter one iota what he wants to charge. Some people will pay it and some won't. If he prices them right then alot of people will. Basic economics. One of the things I think is bad about this whole discussion, is that a developer gets alot of flack about XYZ (price product performance etc.) and he's backed into a corner. The impression is that if he backs down, that he's a pushover, and people will continue to push. Anyone here believe that's not the case? No one could argue that's not true, because A its never happened and B with all the heat some of these guys get, who would want to? In a fortune 500 company when they decide to lower the price, there's no one screaming, "its too high" to motivate the decision. They look at the number of units sold and compare it with their competition. Its basic numbers arrived at by market analysis. Non of the developers who speak up and are trying to get some feedback are being given the same leeway. Its being rammed down their throats. Dongles / price, you name it! Its very unfortuneate! Locks them into a position and as a result _we_ all suffer. I have a feeling that what this is really doing is forcing the price up not down. Really counterproductive IMO. As always, I'll be most interested to read your view.
#152791From: ROBERT RITGERFeb 13, 1995 11:54 AM
John: /_______________________From your message________________________\\ but we do not live in a collectivist society. __________________________________________________________________ Thank your lucky stars for that but some collectivist thought still permeates our sociecty, just think of how many times you have heard the phrase "common good." /_______________________From your message________________________\\ You don't honestly think that Tim's models will be the only ones available? His so called strategy is totally dependent on the idea that he can make the best models. … Market forces will dictate which product sells best. No question! __________________________________________________________________ I haven't speculated at all on what models will be available, I don't understand why you bring this up. However, as a capitalist, I agree that market forces will dictate which product sells the best or at all. My point was that I understood Tim's strategy as meaning that he would try to get more money out of those who had more money and would drop the price for the SAME product for those who had less money. It sounds so rediculous to me (and to Greg P, apparently) that it reminded us of a similar strategy which upset Ayn Rand. /_______________________From your message________________________\\ So just out of curiousity, what do you think about single source IPAS developers? They can ask whatever price they want. I can think of several examples of products which are totally outrageously priced. __________________________________________________________________ I know my budget and I know I can't afford many plug-ins as they often provide too little for the money. I have no problem with an IPAS developer charging $800 for one routine as I know I won't buy it. A smart upstart will come along and develop one better for less, no doubt. In general, I MUCH prefer having all of these plug-ins become part of the basic package, but for this to happen 3D Studio needs stiffer competition from Lightwave or SoftImage or somebody else. Doesn't it burn you to think of how high prices are on many products just because of the risk of piracy, insurance claims or liability? /_______________________From your message________________________\\ I just bring this up because I think the picture is very slanted on this whole issue of Tim and his models. It doesn't matter one iota what he wants to charge. Some people will pay it and some won't. If he prices them right then alot of people will. Basic economics. __________________________________________________________________ I was not critical of Tim's prices, just his strategy (as it was quoted and as I understand it). The strategy sounded double-tiered and misapplied. Frankly, I don't even know what he charges for one model, I just know how much I would be willing to pay someone else do the modelling for me. /_______________________From your message________________________\\ In a fortune 500 company when they decide to lower the price, there's no one screaming, "its too high" to motivate the decision. They look at the number of units sold and compare it with their competition. Its basic numbers arrived at by market analysis. Non of the developers who speak up and are trying to get some feedback are being given the same leeway. Its being rammed down their throats. Dongles / price, you name it! Its very unfortuneate! Locks them into a position and as a result _we_ all suffer. I have a feeling that what this is really doing is forcing the price up not down. Really counterproductive IMO. __________________________________________________________________ Yikes, I think you've misinterpreted my statements. The difference between the scenario above with the Fortune 500 and with Tim's policy as stated is that the Fortune 500 cut THE ONE AND ONLY price, not create TWO DIFFERENT prices to apply to TWO different types of customers. Tim's approach was to put the biggest financial "burden" on the ones who could afford it. I think Tim misspoke as it sounds rediculous to me. High prices are one thing but subsidized pricing is an entirely other thing. Tim's comments made me understand that he was going to offer some form of subsidy to those who couldn't pay more and it was at this that Greg raised the same flag as I when I read the message. FWIW, I don't mind having dongles (until someone steals one or I have a hardware conflict), I could give a rat's @ss how far they stick out my computer. I despise student pricing on software as it causes many honest joes to become sneaky b@stards who get a student to buy software for them. I hate patches to get around dongles. I don't know how to solve these issues or even if they are solveable. Concisely, I would prefer one price on each piece of software which would apply to any human and not descriminate on race, OS, creed, color, CPU, student status, employment status, net worth, political ties, or sexual preference. Bob
#152928From: John EllisFeb 13, 1995 7:13 PM
Bob, >> I haven't speculated at all on what models will be available, I don't understand why you bring this up. << Because it is very relevant to the topic at hand, if there is competition no matter what a person's reasoning for his pricing strategy it is totally revelevant to the reality of the market place. I also read Atalas Shrugged although the Foutainhead was my favorite. >> that I understoo Tim's strategy as meaning that he would try to get more money out of those who had more money… << Right, well I suspected as much, but I think this was a mininterpreation of his intent. >>>> What do you think about single source IPAS developers… <<<< >> A smart upstart will come along and develop one better for less, no doubt… I think the point I was trying to raise got lost, I was talking about Single Source IPAS developers, who have no competition because for instance they support a popular specialized piece of hardware. A monolopy is part of the definition of a collectivist economy, which I find in context absurdly ironic. >> The strategy sounded double-tiered and misapplied. << Again I don't think that is what he inteneded to imply, but I won't speak for him, although I can say that is not the way I interpreted it. >> the scenario above with the Fortune 500 and with Tim's policy as stated is that the Fortune 500 cut THE ONE AND ONLY price… << Well aside from the fact that I don't think this is what Tim intended to imply, there are several large Fortune 500 companies that do just that; market very similar products at different pricing structures, which have practically monopolistic control. (Just for the sake of argument. <g>) >> Concisely, I would prefer one price on each piece of software… << Well I would agree with that, no problem there as long as its fairly priced to begin with. John
#152986From: ROBERT RITGERFeb 13, 1995 10:34 PM
John: I think we've managed to come to some understanding on this topic but I still think that Tim is vulnerable to the teeming weasels who will try to scam the non-commercial version of his offerings. /_______________________From your message________________________\\ I think the point I was trying to raise got lost, I was talking about Single Source IPAS developers, who have no competition because for instance they support a popular specialized piece of hardware. __________________________________________________________________ An IPAS developer who finds itself in the position of offering the only solution to a particular problem should be able to charge as much as it possibly can. When the price gets too high the market will start to live without the product. /_______________________From your message________________________\\ Well aside from the fact that I don't think this is what Tim intended to imply, there are several large Fortune 500 companies that do just that; market very similar products at different pricing structures, which have practically monopolistic control. (Just for the sake of argument. <g>) __________________________________________________________________ Marketing similar products vs. marketing identical products is quite a distinction. Bob
#153020From: Tim Wilson [Crestline]Feb 14, 1995 1:40 AM
>> “Concisely, I would prefer one price on each piece of software…'' Well I would agree with that, no problem there as long as its fairly priced to begin with.<< John, By offering different prices I was responding to a general dissatisfaction I sense from many 3D users about the high cost of most commercial models. I run a large 3D user group in the LA area and have gotten impressions from many people on this subject. To give a crude example, it seems a bit unfair to charge a company like ILM the same price for a model to use in a theatrical release, as you would a small home video producer doing industrial work. I think different licensing is an appropriate way to deal with this. I realize that a tiered system is more confusing and difficult to enforce than a flat rate, and this in itself could derail my plans, but I'm determined to give it a try so many more users will have an opportunity to work with my models, than would be possible with simply one exorbitant flat rate. If the model sets were not aimed at such a small niche, and I could draw customers from a much larger base, then it might be feasible to go with a lower flat rate for all users. But since these models will, at least for now, be used primarily for highly specialized purposes, I think a system of pricing that's more adapted to the way the models will be used is needed, at least for the foreseeable future. I think this plan is actually quite progressive, and beneficial for both users and Crestline. By offering a pricing structure that's more responsive, there will be more flexible ways for users to support my work. This, in turn, should allow me to get higher-quality models into their hands more rapidly than if I were to wait until there was a broad enough market for the models at a lower overall flat-rate. Hopefully this will strengthen the market for commercial model sets. -Tim (P.S. Until I bone up a little on my economics, I think I'm going to have to leave the questions of anti-collectivist monopolies to you Bob, and Greg for now. <g>)
#153590From: William D. PattersonFeb 16, 1995 2:01 PM
OK, so I'm into this thread a little late. >> >> The collectivist strategy of penalizing the 'producers' to help >> the 'non-producers' is a theme throughout Ayn Rand's writing. << >> Sure, right on, but we do not live in a collectivist society. We don't live in a collectivist society???? Have you done your taxes lately?? <G> Really, I was approached to perform some consulting services at a very hefty salary increase – 60%. After realizing that the contract would pay me as an ind. contractor, I cal'ced out the net after taxes. I mean ALL taxes, the US IT, state IT, FICA (15.3%), paying for my own medical, paying for my own pension (no use relying on Soc Sec being around, it won't), and come to find out that I will be taking a PAY CUT to take the job. And I'm in the 28% bracket! So, am I being 'penalized' for wanting to move up? Darn right I am!! And what are these taxes paying for? ENTITLEMENTS. I don't mean so much the po', but all the middle class entitlements as well. Including Soc Sec. Hey, I'd walk away from my 'investment' in FICA, if I never had to pay into it again. Can't do it on a country wide basis? Don't tell that to Chile, where they privatized their Soc Sec system. When you look at a 1.4 trillion dollar budget, divide it by 250 million population, you've got to figure Uncle is 'collecting' from somebody.
#153676From: John EllisFeb 16, 1995 7:55 PM
William, The term "collectivist" was being used in the classic sense. The issue's you raise are certainly valid, but I've got my hands full dealing with the concept of "altruism". <g> John
#152828From: Tim Wilson [Crestline]Feb 13, 1995 1:52 PM
Robert, Now I understand a little better what you and Greg were talking about. This is very interesting, but I do see an important distinction between my plan and the Robin Hood analogies that are being drawn. I am not offering the _same_ product for different prices, although it may have sounded that way in some of my remarks. What people are purchasing is different *use permits*. The lowest cost one is restricted to _noncommercial apps_, with no profit potential. The highest cost one allows virtually _unlimited commercial use_, and a high potential return on the investment. Yes, the model sets may be the same, but it's not the models that are being bought it's the _use permit_. Sorry about the confusion, I guess I need to make this clearer in some of my posts. -Tim
#152956From: ROBERT RITGERFeb 13, 1995 8:15 PM
Tim: Thanks for clearing up the issue. /_______________________From your message________________________\\ I am not offering the _same_ product for different prices, although it may have sounded that way in some of my remarks. __________________________________________________________________ OK /_______________________From your message________________________\\ What people are purchasing is different *use permits*. The lowest cost one is restricted to _noncommercial apps_, with no profit potential. The highest cost one allows virtually _unlimited commercial use_, and a high potential return on the investment. Yes, the model sets may be the same, but it's not the models that are being bought it's the _use permit_. __________________________________________________________________ I thought it was clear but now I'm uncertain again. Your two product types are exactly the same physically (mesh files) but one has the restriction of noncommercial use and the other has no restriction. The prices are different based on the type of license one purchases. Do I have this correct? How are you able to discern how one uses the noncommercially licensed versions? As you are well aware and as I have said often – WEASELS ABOUND! To be clear, I'm on your side, I want you to get as much money as possible for your hard work. Bob
#153021From: Tim Wilson [Crestline]Feb 14, 1995 1:41 AM
>>The prices are different based on the type of license one purchases. Do I have this correct? << Yes, but there are actually 3 tiers in the KineModelz plan: CONSUMER no commercial use PROSUMER limited commercial use PROFESSIONAL unlimited commercial use And the first two tiers would be upgradeable for the simple difference in cost. >>How are you able to discern how one uses the noncommercially licensed versions? As you are well aware and as I have said often – WEASELS ABOUND! << Here's the issue, the way I see it, Bob.– Is it better to charge one high flat rate, thereby restricting the number of users who have access to the models, OR better to have different permits, more users, and some violations? Although it will be somewhat difficult to enforce the latter, I've chosen to give it a try because I want the models to be more accessible. And I hope to minimize problems of misuse by carefully controlling distribution, making sure users understand precisely what permit they have, and religiously registering all users, perhaps with occasional checkups to verify compliance. (No dongles are planned though.) Since my user base is likely to remain rather small, I think such a plan is feasible. It's an experiment, I admit. And it may fail, but I'm willing to give it a shot because I'm not satisfied with the higher flat-rate approach, and lower standard prices would probably put me out of business. For further elaboration on this, see my most recent message to Anigrafix in this same thread. >>I'm on your side, I want you to get as much money as possible for your hard work.<< Right back atcha. -Tim
#153283From: ROBERT RITGERFeb 15, 1995 7:50 AM
Tim: /_______________________From your message________________________\\ Is it better to charge one high flat rate, thereby restricting the number of users who have access to the models, OR better to have different permits, more users, and some violations? Although it will be somewhat difficult to enforce the latter, I've chosen to give it a try because I want the models to be more accessible. And I hope to minimize problems of misuse by carefully controlling distribution, making sure users understand precisely what permit they have, and religiously registering all users, perhaps with occasional checkups to verify compliance. __________________________________________________________________ From my vantage point, a customer's vantage point, I don't like the idea of knowing that others can obtain a product for less due to some quirk of circumstance. For instance, students have gotten so used to getting software at a greatly reduced price that they feel they have a right to see this continue. Next we will have student drivers demanding reduced rates on the cars they train on. <G> All confusion and temptation drops out of the picture if a product has basically one price. Common motivation is to reduce the price if purchased in bulk, this seems to work for both the consumer and the vendor. Its time I left the economics alone, I've had my say. One price for all. Bob
#153500From: Tim Wilson [Crestline]Feb 16, 1995 2:21 AM
>> I've had my say. One price for all.<< Okay, I've done my best to explain why a system of different prices for different licenses is valid. And I think many users are going to be grateful for the opportunities it will offer. I don't think this has anything to do with `student pricing', but I guess we'll have to leave it that. Chow for now.
#153781From: david W. mennenohFeb 17, 1995 8:02 AM
Tim, PMJI, but I had to get in on this. While I did agree with you up to this point on your plans, I have to disagree now. I think your idea to have different prices for the same models is not very well thought out. Why would a "consumer" as you put it buy any of your models at all? No one is going to purchase a model if they don't plan on making some money with it. I find it hard to believe you could imagine someone paying good money for a model just because they want to see it rendered or something. I haven't even purchased humanoid yet, because I haven't had any jobs that require it. I would certainly not buy it just to see it. I don't mean to jump on you or anything, I think your work is great, I just think you should possibly reconsider your stand on pricing etc. I just bought a Viewpoint elephant for a job. It cost $600.00. This may well be the only time I'll ever use it. But I have it. I'd rather have paid $600.00 for it and have it forever than pay $400 for it for a one time usage. Besides how would you monitor this. You could keep the best books in the world, but unless you wathed local TV in southern Wisconsin, you're not going to have any idea if I reuse a model for an animtion. Hell, I'd just buy it at the consumer price and use it for whatever. This is what people will do you know. I just fell it's much easier and far more simple to implement a simpler pricing structure. I'd sell it all at the prosumer price. That way _all_ the pro's will buy it, _most_ of the prosumers will buy it and all but the thriftiest consumers will get it. It's just more of a win win. Of course this is all just IMHO, and should be taken as that. Just food for thought. DM
#153919From: Tim Wilson [Crestline]Feb 17, 1995 5:26 PM
>> I find it hard to believe you could imagine someone paying good money for a model just because they want to see it rendered or something.<< David, I don't know if you've had a chance to look at the more detailed info I posted on KineModelz in the ANVENA/New Anim. Vendor Library yet, but in the plan outlined there, the Consumer version would not just be for home use, but also *Evaluation* and *Demo Reels*. As you say, most users will probably opt for the Prosumer version. That's what I would expect as well. However, many users have purchased my models just to beef up their demo reels, or for their own personal projects. I've done my best in this thread to explain how compliance with the use permits would be handled, and why I think the different prices for different licenses is valid. I don't think I can say anymore on these subjects. But I do <sincerely> appreciate your feedback. -Tim P.S. The tiered pricing does not apply to Humanoid.
#153591From: William D. PattersonFeb 16, 1995 2:01 PM
Tim, I haven't the vaguest idea what your product is about, but I have some observations on the implications of your pricing proposal. 1. Your pricing structure assumes that you know my business. It has to. If you are to police your licensing like you are attempting to, then you MUST make value judgements about all the licensees, even if the judgement you are making is to accept our characterization of our business. And if your judgement differs from mine (and you challenge me), the unstated implication is that I'm a liar, or cheat, or ignorant of my own business. I would resent these implications, even subconciously. I would be motivated to find another supplier, even home-grow one, in order to avoid dealing with one who makes me feel uneasy. I have two good friends in entirely different lines of work who are feeling *dissed* by their suppliers for reasons similar to this. 2. How can you tell who has the greatest ability to pay? A supermarket may appear to have bundles of cash lying about, after all, look at all the food they throw out. Yet, their margins are only about 1%. Ford may make $5 billion profit, but they are required to fork that over to their shareholders. What is ILM's ability to pay? How can YOU tell? 3. Rather than engaging in such amphigory about *use permits*, which may not be legally enforceable (what is 'limited commercial' after all) the only way to retrieve your investment would be to make the best products priced at the highest level. That way, only those whose apps require the highest quality would be forced to crowbar out the bucks. 4. If nobody buys at the highest level, then the market is signalling you to either lower your price, or lower the quality. After all, whereas I would truly love a PC with quad Pentium-100s and 512 Mb of RAM, the fact is that I really don't need it, my work is satisfactorily done using lower performance equipment. Remember how most engineering is done, anyway: Calculate to the angstrom. Specify to the micron. Measure with a micrometer. Mark with a crayon. Cut with a chainsaw. Putty and shim to fit. Paint to match.
#153731From: ROBERT RITGERFeb 17, 1995 12:29 AM
Bill: I enjoyed reading your message as it probably made a more practical point of what my reservations were to this pricing scheme. Your engineering insight was a humorous closing, quite similar to the way architecture is done. Bob
#153918From: Tim Wilson [Crestline]Feb 17, 1995 5:25 PM
William, >>How can you tell who has the greatest ability to pay?<< I can't. I think if you'll look at the detailed descriptions of KineModelz in the ANVENA/New Anim. Vendor Library, you'll see my plan is to offer 3 different permits, and users may choose from among them to determine *themselves* which is appropriate to their needs. >>…which may not be legally enforceable<< There are plenty of precedents for limiting the commercial use on software products. My plan will not deviate from this basic tenet. >>(what is 'limited commercial' after all)<< For my products, there will be very simple and clear limits on their use. They are roughly outlined in the ANVENA files I referred you to above. As for your other comments, I've already done my best in this thread to explain why I feel different prices for different licenses is valid. I did not invent the terms `Consumer, Prosumer, etc.' And there are plenty of examples in marketing where these distinctions work very well. But I do honestly appreciate your feedback. It's certainly food for thought. -Tim
#152535From: Feb 12, 1995 2:11 AM
>>>> Read any Ayn Rand books recently? 'Atlas Shrugged' comes immediately to >>>> mind! >> You're quick and perceptive. I gasped when I read Tim's strategy. Thanks! I was actually surprised that more of the Ayn Rand followers on this forum (and there are lots of us here!) didn't pick up on this – it's practically a direct quote from the book!
#152686From: ROBERT RITGERFeb 12, 1995 10:58 PM
Who is John Galt? You've reminded me to buy another copy of 'Atlas Shrugged' as I keep allowing my friends to take the book home with them if they're interested in it. I've had close to a dozen copies over the years.
#152846From: James Coulter[Mindscape]Feb 13, 1995 2:20 PM
> Who is John Galt? < Listen to Mr. Thompson's speech on November 22. <$> — James — Choreo Motion —
#152941From: Feb 13, 1995 7:35 PM
Bob: >> Who is John Galt? You've reminded me to buy another copy of 'Atlas >> Shrugged' as I keep allowing my friends to take the book home with them if >> they're interested in it. I've had close to a dozen copies over the >> years. Same here! In fact, I just got Doug Wolfgram a copy of that and the Fountainhead last week. I keep paperback versions around for emergencies like this, the hardcover anniversary editions are mine! :^) Greg Pyros
#152952From: John EllisFeb 13, 1995 8:08 PM
I can understand an anti-collectivist mind sight, but monopolistic practices are hardly a better alternative. But all that aside, the fundemental problem with Ayn Rand is that there is no altruism, and while as a boy the world did look that way, as a man I realise otherwise. John
#152971From: Feb 13, 1995 9:28 PM
John: >> …the fundemental problem with Ayn Rand is that there is no altruism… But that's exactly what she was fighting against! That you shouldn't be forced to work for the benefit of others instead of yourself! Naaa, cancel that. I don't have the bandwidth for a full Objectivism thread right now. Can we take this up in a month or so? :^) Greg Pyros
#152989From: John EllisFeb 13, 1995 10:39 PM
Greg, >> That you shouldn't be forced to work for the benefit of others instead of yourself! << By definition "altruism" is not forced. >> don't have the bandwidth… << That's O.K. I was just curious about your perception on the basis of her work, which is that no one does a selfless deed, as every human motive is based on a selfish interest. We could debate it but that's the scholarly interpretation. John John
#153032From: James Coulter[Mindscape]Feb 14, 1995 2:02 AM
PMJI, but how would you define a selfless deed? It seems to me that any conscious action is an action on behalf of the desires or needs of the self; all actions are a result of value. Hence, there is no so such thing as a truely selfless deed; no altruism. So to profess altruism as the justification for any action is, at best, a false pretense. I think there is a common misconception in what constitutes value. A desire to attain no value is itself a value. To put it another way, it is impossible to intentionally act without motive, because to do so is itself a motive. — James — Choreo Motion —
#152988From: ROBERT RITGERFeb 13, 1995 10:34 PM
John: //_______________________From your message________________________\\ the fundemental problem with Ayn Rand is that there is no altruism, and while as a boy the world did look that way, as a man I realise otherwise. __________________________________________________________________ All major religions profess altruism to some degree. Socialism legislates it. Unfortunately, altruism is everywhere. Bob
#153038From: John EllisFeb 14, 1995 2:57 AM
Bob, >> All major religions profess altruism to some degree. Socialism legislates it. Unfortunately, altruism is everywhere. << Boy that sure explains alot! You've provided an important missing element. No wonder my intent is so misunderstood. I didn't know "altruism" had such a negative connotation. It certainly explains alot of things including the Sanfords and Studio City, Greg P and a host of other motivations around here. I guess I've had the wrong motivation for years. I'm not sure how this is going to affect me, but it certainly is an eye opener. John
#153284From: ROBERT RITGERFeb 15, 1995 7:50 AM
John: /_______________________From your message________________________\\ I didn't know "altruism" had such a negative connotation. __________________________________________________________________ Here's a Rand quote, "Do not confuse altruism with kindness, good will or respect for the rights of others. These are not primaries, but consequences, which, in fact, altruism makes impossible. The irreducible primary of altruism, the basic absolute, is 'self-sacrifice'-which means; self-immolation, self-abnegation, self-denial, self-destruction-which means: the 'self' as a standard of evil, the 'selfless' as a standard of the good." Negative connotation? More like a pure evil. Bob
#152987From: ROBERT RITGERFeb 13, 1995 10:34 PM
Greg: Hmmmm, which should I get 'Inside 3D Studio Release 4' or 'Atlas Shrugged'? <G> Bob
#153031From: James Coulter[Mindscape]Feb 14, 1995 2:01 AM
> which should I get 'Inside 3D Studio Release 4' or 'Atlas Shrugged'? <G> < Get both, but don't try driving home with both in your car . . . bad on the suspension. <G> — James — Choreo Motion —
#153149From: Feb 14, 1995 4:36 PM
Bob: >> Hmmm, which should I get 'Inside 3D Studio Release 4' or 'Atlas Shrugged'? They both have many similarities – especially in size and weight! Greg Pyros
#153080From: Yost GroupFeb 14, 1995 10:50 AM
Watching architects talk about Ayn Rand is like listening to dancers talk about the first time they saw "The Red Shoes." <g> – Jack
#153222From: Yost GroupFeb 14, 1995 10:34 PM
<G> – G
#153002From: Gary L. AngleFeb 14, 1995 12:13 AM
Bob Speaking for us really rich folk did you catch the "thank you" to G from the guy from Sheppton Studios? Holy, Pinnanfarina!! "2 YOST" on the plates for his Testarosas!! Don't it make you want to go buy Doom! Those partners have 2 each and they bought plate frames that say "my other car is a testarosa"!! This new digital market is really something!! I can read the comments of the chosen ones (w/ great taste in cars) and get the echoes of Ann Rand all in one sitting!! Life don't get much better than this!! Didn't Ann Rand star across from Gary Cooper (as an architect) in an adaptation of a Stephen King thriller where she kind of grabs him by his big ego and does a Bobbit thing? I may have it confused w/ Sargent Yankitov. (just pulling your leg) Well on to NT (Nasty Technicals) Goalie!!??You are brave! Do you still play rec? I have for Many years and have finally met the ultimate goalie!! A Brit named Ian, as large as Lawrence Taylor quick as Romario w/ an attitude! Cutting the angle is an understatement here. He deals PUNISHMENT in a one on one! After Cupo Mundial and this guy I have a new respect for that position!!!!!!! Gary
#153050From: Ted BoardmanFeb 14, 1995 7:45 AM
Gary, et al Does Testarosa mean "pink balls"?<BG> Just curious! TedB !^NavFont01F0007MGHHG3B46E3
#153070From: ALAN IGLESIASFeb 14, 1995 9:49 AM
Means red head, Ted, after the red color of the valve covers. -Alan (at least, that's what I read in Car & Driver<g>)
#153180From: Ted BoardmanFeb 14, 1995 6:00 PM
Gee Alan, thanks, I just KNEW the Italians wouldn't have named a car any such thing. I get Road and Track, guess I'd better switch<g> TedB !^NavFont01F0007MGHHG72F4B0
#153213From: Gary L. AngleFeb 14, 1995 9:39 PM
Ted The Italians just design for everybody, they cut out before it's wrapped around the frame….so Spain=Diablo & Testarosa….Germany=Carrado, etc. Who do we favor….. americans=Edsel & Dimaxion!!
#153329From: ALAN IGLESIASFeb 15, 1995 11:09 AM
He, he… -Alan
#153134From: Gary L. AngleFeb 14, 1995 3:12 PM
Ted How shocking!! No, Testatrosa is Spanish for testosterone the harmone most active in the body of a person who will own one of these cars!! It's the thing that makes the car the ultimate property of their wives after the divorce. I see quite a few geeks in Testarosas and cobras around here; makes me want to go hug a cherry '57 chevy!
#153270From: Ted BoardmanFeb 15, 1995 4:47 AM
Gary Thanks, I thought a 57' Panhard was pretty exciting! Guess I'll have to study my Romantic languages.<G> Later TedB !^NavFont01F0007MGHHG65B766
#153395From: Gary L. AngleFeb 15, 1995 6:07 PM
Ted '57 Panhard?? I said '57 Chevy!! The '57 should be 57' Panhard (from Pizza Inn). You must have picked up part of the msg from the guy from Shepton studios; he ordered pizza for everyone on the forum! Nice guy!! By romantic language are you talking about C++? (shudder) We live in changing times!!
#153706From: Bruce McGlassonFeb 16, 1995 10:29 PM
I usta know how to make a hormone…
#153738From: Gary L. AngleFeb 17, 1995 1:17 AM
Doesn't that kind of talent belong in the Masters and Johnson forum? I think it's the one w/ Heidi Fliece as the new sysop.
#153282From: ROBERT RITGERFeb 15, 1995 7:50 AM
Gary: /_______________________From your message________________________\\ Goalie!!??You are brave! Do you still play rec?…Cutting the angle is an understatement here. He deals PUNISHMENT in a one on one! After Cupo Mundial and this guy I have a new respect for that position!!!!!!! __________________________________________________________________ I'm retired, broke my nose for the third time and figured why do I need this hassle? I've dealt out a few myself though. I once knocked out (literally) the leading scorer in the state when he thought he had a breakaway. I came way out to the top of the box and went high to grab the cross. Had it not been for this guys head I would have landed outside the area and faced a certain handball. I caught him with both knees to his noggin' OUCH! They had to scrape him off the field poor guy. He ended up playing for Team USA in the PAN AM games and bit in the pros. That was Patricia Neal with Gary Cooper not Ayn Rand but you knew that. Bob
#153587From: SyndesisFeb 16, 1995 1:44 PM
There's a lot of correlation between computer geeks and Rand fans. "Liberty" magazine did a survey of its readers, the most popular occupation was self-employeed in a computer-related business, as I recall. If you ever see/hear of Lee Stranahan, a big guy in the LightWave and Toaster training market (literally and figuratively :-), he was Rand's "sound guy" as a teenager. In her Ford Hall speech tapes, you can hear her say, "Lee, can you fix this mic". NewTek was a hotbed of Objectivists, the place was spackled with Rand posters, Gordon Gecko's "Greed is Good" posters, Lloyd Wright posters, etc. As for Wilson's pricing structure, I didn't get the impression he was being collectivist about it. Perhaps I should re-read the post. Was it a matter of "what the market will bear" or "what professionals expect" versus "what hobbyiests will settle for"?
#153730From: ROBERT RITGERFeb 17, 1995 12:29 AM
John: /_______________________From your message________________________\\ As for Wilson's pricing structure, I didn't get the impression he was being collectivist about it. Perhaps I should re-read the post. Was it a matter of "what the market will bear" or "what professionals expect" versus "what hobbyiests will settle for"? __________________________________________________________________ No, what he said was that he was attempting to put the biggest financial burden on those who could afford more. What I pointed out was that this sentiment is strikingly similar to collectivist thought which tends to reward those who do not produce by taxing or burdening those who do. On the other hand, "What the market will bear" is a good capitalist phrase. "What professionals expect" versus "what hobbyists will settle for" are quality issues which I'd rather not comment on as I could only speak for myself. Bob
#153754From: Paul Sanford [LVL5]Feb 17, 1995 2:27 AM
Hi Bob, >> No, what he said was that he was attempting to put the biggest financial burden on those who could afford more. << PMJI, but I thought he was talking "use permits" based on different types of use (casual, low-level professional, high-end commercial), rather than based on ability to pay (although they are linked to an extent). I imagine Pyros Pictures could get a casual permit to play around with a mesh, then upgrade to a commercial use permit if needed for a job. Quite the nightmare to check for compliance, eh? That's my take on it, I didn't save any messages. Interesting watching this from the sidelines. I read a Rand book in high school, can't recollect the title… I seem to remember that the protaganist rebelled against the system and hid out in a nice house in the woods??? Liked the engineering "method" too. <g> Paul S.
#153996From: ROBERT RITGERFeb 18, 1995 12:41 AM
Paul: /_______________________From your message________________________\\ I seem to remember that the protaganist rebelled against the system and hid out in a nice house in the woods??? __________________________________________________________________ "Atlas Shrugged" Bob
#152931From: TBrunoFeb 13, 1995 7:16 PM
Greg, PMJI <Ayn Rand followers…there are lots of us here> Add me to the list. Who is John Galt? Todd
#152970From: Feb 13, 1995 9:28 PM
Todd: >> <Ayn Rand followers…there are lots of us here> Add me to the list. >> Who is John Galt? Another one sticks his head up! Greta! Greg Pyros
#153335From: Paul G. GallimoreFeb 15, 1995 11:46 AM
Greg, <Ayn Rand followers…there are lots of us here> Me too! Read everything she ever wrote. Anybody remember her interview on Carson in the late sixties? She really was a character. -Paul G
#153472From: Feb 15, 1995 11:30 PM
>> Anybody remember her [Ayn Rand] interview on Carson in the late sixties? No, but I wish I had seen it! Anyone have a tape? :^) (Wishful thinking)
#153804From: Gayle G de N, SAVANTESFeb 17, 1995 9:34 AM
Add me. Just gave the anniversary edition of "The Fountainhead" to my stepdaughter, who's starting school in architecture, and is delightfully impassioned about it all. But did you see Rand's interview with Donahue, in which she designated him a "worthy opponent". Yech. Well, it was many years ago. Gayle G de N
#154104From: Feb 18, 1995 1:47 PM
Gayle: >> Just gave the anniversary edition of "The Fountainhead" to my >> stepdaughter, who's starting school in architecture, and is delightfully >> impassioned about it all. Great gift! It was reading "The Fountainhead" as an impressionable high-schooler that my _father_ decide to become an architect. Not to imply that the book's been around for a while, (he's retired now!) <g>, but that the concepts are still relevant today! Greg Pyros
#154122From: Gary L. AngleFeb 18, 1995 4:52 PM
Greg I also read it as a high schooler and it added to my feelings for architecture(not the part of blowing up any creations or anything)
#154450From: Gayle G de N, SAVANTESFeb 20, 1995 4:07 PM
It HAS been around for a while … a durable classic. It's the perfect field for this phenomenally talented young woman – she has represented her state in Mexico in national math AND art competitions – and she turned down several med school offers in favor of architecture. I can't wait to see what she creates! Gayle G de N
#154486From: Feb 20, 1995 6:29 PM
Gayle: >> I can't wait to see what she creates! Keep us informed! Greg Pyros