CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (136 messages)

#13223- New Media Article Message #13388
>> "this product is only limited by your imagination." I always thought that meant, "we can't figure out what to do with this, either."
#12847 Update schedualing Message #12893
>> but when is v3.3 due out?
Non of my TSR's have changed in quite a while. After I started having the crashes I bought the Norton virus and disk programs. >> Did you try booting with “clean'' Config.sys, and Autoexec.bat files? > Also, what about your mouse, or graphics drivers? > Have you run a diagnostic…
#12889 Which animator? Message #12891
>> Don't waste your time with Imagine.
#12840 2 questions Message #12843
>> You seem to be plagued with nasty little annoyances lately. Good luck with the crash thing…you gotta hate that.
#12812 2 questions Message #12825
>> Of course, you must update the SIZE bar for the objects for it to take effect.
>> Hmmm….textures……maybe a texture got corrupted? This may surface during or sometime after Quickrendering.
#12796 #2 questions Message #12823
>> The scene stayed in tact and all was fine. Just thought I'd let you know that it did work and is much easier that trying to reconstruct the scene placement.
>> I haven't heard of this type of behavior from anyone else either here in CIS
#12783 #2 questions Message #12790
>> The world octree size error means that your scene is too large, that is, the area it's occupying has exceeded Imagine's world. The way to resolve this is to scale down the scene.
Well, GreG, it looks like the crashes I've been having are being caused by Imagine. I went out and bought Norton Utilities 8.0 and Norton antivirus and ran every type of test they had. No memory problems, no disk problems, no IRQ conflicts and no virus (viruses? viri?). Any other…
#12516 JWSALIEN.JPG Message #12529
>> Good luck. And good luck on success w/your current project :^).
#12499 More info on 3.3 Message #12528
>> First, the Attributes Requestor, Brush Requestor, and Texture Requestor's will be unrecognizeable.
#12475 #JWSALIEN.JPG Message #12492
>> I'd imagine Imagine would be able to do something quite similar w/fog objects and procedural textures, right?
>> It may be hitting an area of memory at a high address that your system rarely even touches under normal everyday use.
>> With the Windows version this will be completely different, … I hope!
#JWSALIEN.JPG Message #12433
Hi John, Great image (of course). I have to know how you did the plasma Cloud. 3DS IPAS right? Looks great though. -Sam J. Bowling
>> I finally removed my CD-ROM (still from the stone age) with it's own controller and my two sound cards. Since then the problems were gone.
>> If you can get the object to load again, try performing MERGE on it at least three times. If the geometry is somehow corrupted this should repair it.
>> I'd access the PC File Finder and search for memory diagnostic tools.
>> First thing I would do is try a cold boot….
#12254 #LW vs TS vs IMG Message #12258
Haven't heard anything about lightwave PC recently. truespace isn't (currently) worth what they're charging for it. If by IMG you are referring to Imagine I'd have to recommend that one (I use it). Imagine is probably the best power to price ratio you can find. Some people seem to really…
HELP! I was working on an object today and about halfway through it Imagine crashed. I have learned from my previous mistakes, so I had it saved and only lost a little work. When I Loaded the file after the crash The solid view looked like it had triangles going…
#12096 #LOAD DXF Message #12134
>> YES!!!!! A hockey fan. :)))))
#12099 Bones and Rendering Message #12133
>> Bones just get easier from here now. Well….mostly.
#12053 #LOAD DXF Message #12094
>> I don't see the attraction either. It's one thing to play a round of golf, it's a totally different thing to WATCH other people play a round! UGH! Hope you didn't get burned too badly!
#12048 LOAD DXF Message #12093
>> This works great for selecting specific objects within an group of objects that were JOINED. > So what's the scoop? What are ya doin? E-mail me.
#12005 #LOAD DXF Message #12032
>> In this case, you'd need to break out the individual pieces. To do this, enter points mode, select one point in say the hair, then select MORE until no more points get selected.
>> I just wondered if anyone had any comments on my 3DS-to-Imagine converter.
>> ZIPtag * Shell to DOS… come in DOS… Do you copy?
>> Hmm, I still think they need to turn down phong values a bit.
#11626 Animation Master Message #11704
Thanks for all the info Tim. I'm just starting my first commercial project (Game artwork is all I can say), so I'm going to keep this short. >> Have you ever seen Greg Rostami demo Animation Master here in LA? He's been at numerous conventions including the VTU conference in…
#11614 Hello Message #11690
>> Hope nobody would mind if I joined in with any discussions or attempted to help…FWIW
>> And best of all, increased acting abilities have seemingly come out of nowhere and affected all the actors. Some of the episodes have had plot twists that have left me speechless. I've seen roller-coaster rides, revelations, sinister foreshadowing, and intricate plot development like I've never seen on any SF…
>> After 26 years as a computer science career militay officer, I test the Star Trek characters credibility with by attempting to remember actual officers who fit the fictional personalities. > >The women through out the whole show treated men as idiots! Turn about's fair play … watch Kirk deal…
>> My favorite of the lot is Babylon 5. I don't care what anyone says…it's refreshing and IMO better than the idealistic tight-wearing star-fleet do-gooders. Don't get me wrong, I love ST, ST:TNG, VOYAGER, and to a degree DS9. But B5 is a great departure from the sterile world that…
>> if a program can support it it will read it, but if not, then it should just ignore it, is what my memory is.
#11499 Rendering Software Message #11537
>> If you're tired of modeling with polys, want to give splines a try, and your interest runs more towards character animation, then Animation Master is worth a look.
#11516 3D Exchange Standard Message #11536
>> I'm a registered Autodesk Multimedia Developer, and I've never heard them make a statement like that.
#gumball.jpg Message #11529
Darin, I just got a look at your gumball.jpg. Looks great. The bottom even looks like painted metal. The only problem is that it came out REALLY DARK on my monitor, but that may just be my monitor. Great job. -Sam J. Bowling
#11427- #ST:Voyager (non-Imagine) Message #11460
>> My whole point is the first year of all the recent Sci-fi TV shows tend to have a lot of bugs their first year, but they seem to get worked out by the next season. Sooner or later the shows actually build a following and people tend to forget…
>> Take for example Tashia Yar. Did you really believe her to be a security officer. > How about the episod where she and data does the wild thing together. he goes in the room with a BIG SMILE. It was totally inconsistent with data's character.
Good points there, Adam. I don't think Voyager should even have the Star Trek name. I think the whole thing should have been laid to rest along with Gene Rodenbury. (sp?) I know if he was still around this show wouldn't be. -Sam J. Bowling
>> All stunk in their first year.
>> I've found it_very_difficult to sit through an entire episode.
>> We've only seen a half-season of Voyager yet. Remember what the first year of ST:TNG, DS9, and (ugh) the first year of Babylon 5 were like!
#11221 Scaling bones Message #11322
>> Must have missed that message. It's news to me!
#11228 DRAGON01.JPG Message #11321
>> True, so I guess that means I should make my next spaceship a box…no wait a minute; that's been done ;^). > That's why there is only one wing; no need to worry about atmospheric flight ('course, even w/2 wings, it'd only be slightly more aerodynamic than a brick).
#11271 3D Exchange Standard Message #11320
Ok, Tim. So to sum it up it would be a much more powerfull replacement for DXF right? -Sam J. Bowling
#11173 #Scaling bones Message #11215
>> Once it's loaded it can be used over again with only a few bytes per additional copy used.

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