This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (4,993 messages)
NewShell and 3DSM18.zip
Message #7374
Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
NewShell and
Message #7373
Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
#197330-
3ds2obj/mod
Message #197367
Hi John, > It's also found here..BTW, Grant has some changes that he'd like to add to this doc regarding the algorithm for determining face mapping. If you need it, ask :-). File Info for FAX756.TXT Section: PS Technical Papers Contributor: 74764,1443 Size: 7012 Submitted: 7/27/95 Type: Text Accesses: 106…
Hi Jim, > Materials get assigned to faces but the textured vertices cary the UV coordinates. I'm not sure what your question is. :-(.. You can assign a material to a face in IPAS4 and you can modify the UV coordinates. You may wish to review.. File Info for FAX756.TXT…
Hi Gregory, Here's some info from a previous thread: >>>The library files you are looking for are 3DSMAX1.GIF, 3DSMAX2.GIF and BIPED.GIF. The 3DSMAX.ZIP (also in Library 3) include 3DSMAX.DOC, 3DSNEWS.DOC BIPED.DOC and README.TXT most of which is in the forum messages mentioned in the first paragraph.
Hi Timothy, > sent to your address in the registered owner database. jonas[adesk]
Hi Peter, > File Info for AAWIN.ZIP Section: Utilities Contributor: 71722,170 Size: 19273 Submitted: 5/5/95 Type: Binary Accesses: 801 Title: AAWIN.EXE file without copyright notice Keys: AAWIN WINPLA FLC FLI WINDOWS PLAYER COPYRIGHT New version of AAWIN.EXE which does not display the Autodesk copyright notice "flash" screen when the program…
Hi Richard, > Please download the latest Tutorial.zip and try again. BTW, you posted this message in the Join Section instead of the Max Yost section. jonas[adesk]
Hi Lorenzo, Have you seen.. File Info for VFD.ZIP Section: Utilities Contributor: 76570,2752 Size: 83934 Submitted: 4/20/95 Type: Binary Accesses: 3997 Title: VFD 1.6g FLI FLC AVI MPEG Convert/Extract Keys: VFD FLI FLC AVI MPEG CONVERT EXTRACT PLAYER VFD 1.6g (Video for DOS) is a real-mode DOS command-line motion video…
> too funny!
Hi Sam, > Since a .gif file is a bitmap file, please see pg. 3-42 in the 3DS Ref Manual for a list of all possible uses of bitmaps within 3DS. I'm assuming that you may want to use the .gif so that you can trace over it in the…
That number should work fine. I really suggest that everyone verify their registration information with Adesk. This is good not only for 3DSurfer but also for future programs. jonas[adesk]
Hi Alex, Sorry, but I only leave my cubicle once a year to go to Siggraph. jonas[adesk]
Sure Lee, > Once part of the Adesk Registered MM Developer program, there are more resources available to make you productive and profitable. If interested, you should start a dialog with Phillip Miller , the MM Registered Developer Program Manager. jonas[adesk]
Hi Tim, It's free to every registered 3DS owner. 🙂 jonas[adesk]
got 'em.
Hi Dave, > Gary's team is very busy at this time with 3DS MAX. Should this MAPCON dialog include Alex Popelyukhin of Video International? Alex… >What code must be added to make an AXP compatible with RefMap using >>MapCon? >> …. I sent to you preliminary info on that subject…
> Very close.
Hi Lee, > Requires Adesk MM Dev status. jonas[adesk]
Here's some info from a previous thread: >>>The library files you are looking for are 3DSMAX1.GIF, 3DSMAX2.GIF and BIPED.GIF. The 3DSMAX.ZIP (also in Library 3) include 3DSMAX.DOC, 3DSNEWS.DOC BIPED.DOC and README.TXT most of which is in the forum messages mentioned in the first paragraph.
Hi Donald, > You really don't want to set rotation keys on frame 0. It's much better to treat frame 0 as a static frame that represents the scene in the editor and create all your keyframes starting at frame 1. If a rotation keys is set at frame 0,…
Hi Bob, > 🙂
Hi Greg, > do you have the location on the net of the announcemnet? jonas[adesk]
Hi Craig, > Quaternions instead of euler angles. jonas[adesk]
Hi Zsolt, > Please check out http://www.autodesk.com/prod/mm/vrmlconv.htm. Become a Convert This is the home of Autodesk's 3D Studio to VRML 1.0 Converter. It's an IPAS module that runs only under 3D Studio Release 4. The VRML 1.0 Converter converts 3D Studio objects (including meshes and lights) into VRML 1.0 standard…
Thanks Eric and Audrey!!!
Thanks Eric and Audry!!!
Hi Aaron,
got 'em.
Hi Peter, Have you seen Meier.zip in IPAS Usage for possible ideas? > Check out SELBYN.zip and LTUTIL.zip in Software Dev Kits for some ideas.. jonas[adesk]
Hi Robert, > Nope. Its…. 3D Studio R4 to VRML 1.0 Converter Release 1.1 Product Information Please check out http://www.autodesk.com/prod/mm/vrmlconv.htm. This is the home of Autodesk's 3D Studio to VRML 1.0 Converter. It's an IPAS module that runs only under 3D Studio Release 4. The VRML 1.0 Converter converts 3D…
Hi Agustin, The only currently announced platform is Intel processors. jonas[adesk]
Hi Peter, > Have you tried using the kxp_get_[node|key].. for a light and target from an AXP? Have you seen the file Animte.zip in the software dev kit section? There are limitation in making pxp and kxp calls from an AXP at rendertime. Animte.zip identifies some of the pxp limitations.…
Hi Brian, > At this time, I can state that it's very close. Stay tuned.. jonas[adesk]
Hi Guy, > Are you asking me to go through your thought process for you 🙂 ? jonas[adesk]
Hi Derek, > I'm not familiar with this driver. The only utility that I'm aware of is… Abekas.zip in the Utilities section of the lib. jonas[adesk]
Hi Chris, > Let's pick this thread up in a few months. Until then it's all conjecture. 😉 jonas[adesk]
Hi Peter, > I'm not familiar with stitching, is this a QT VR issue? > This is the next generation of 3DS being designed and optimized for NT. Please search the library with a Keyword "MAX" for more details. jonas[adesk]
Hi Ian, > Feel free to post them publically here. jonas[adesk]
Hi Ian, > Does this converter handle 3ds animation data well? jonas[adesk]
Hi Michael, > Does your 3ds.prj file contain all these dummies? If you merge the project file in slowly (ie. one object at a time), and review your keyframer scene, can you find the object that may be corrupt? Are other project files corrupt or just this one? jonas[adesk]
Evolvativeness is..
Message #6726
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
Evolvativeness is…
Message #6725
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
Hi Guys, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
Hi Everyone, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
Hi Brent, > I'm sorry but there has been no announcement yet regarding this issue. jonas[adesk]
Hi Brian,
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