CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (4,993 messages)

Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
NewShell and Message #7373
Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
#197330- 3ds2obj/mod Message #197367
Hi John, > It's also found here..BTW, Grant has some changes that he'd like to add to this doc regarding the algorithm for determining face mapping. If you need it, ask :-). File Info for FAX756.TXT Section: PS Technical Papers Contributor: 74764,1443 Size: 7012 Submitted: 7/27/95 Type: Text Accesses: 106…
Hi Jim, > Materials get assigned to faces but the textured vertices cary the UV coordinates. I'm not sure what your question is. :-(.. You can assign a material to a face in IPAS4 and you can modify the UV coordinates. You may wish to review.. File Info for FAX756.TXT…
#197199 3DS + Pentium Message #197218
Hi Gregory, Here's some info from a previous thread: >>>The library files you are looking for are 3DSMAX1.GIF, 3DSMAX2.GIF and BIPED.GIF. The 3DSMAX.ZIP (also in Library 3) include 3DSMAX.DOC, 3DSNEWS.DOC BIPED.DOC and README.TXT most of which is in the forum messages mentioned in the first paragraph.
#197212 #Patch modeler soon? Message #197217
Hi Timothy, > sent to your address in the registered owner database. jonas[adesk]
#197134 Playing Flics Message #197159
Hi Peter, > File Info for AAWIN.ZIP Section: Utilities Contributor: 71722,170 Size: 19273 Submitted: 5/5/95 Type: Binary Accesses: 801 Title: AAWIN.EXE file without copyright notice Keys: AAWIN WINPLA FLC FLI WINDOWS PLAYER COPYRIGHT New version of AAWIN.EXE which does not display the Autodesk copyright notice "flash" screen when the program…
#7129 tutorials crashing Message #7141
Hi Richard, > Please download the latest Tutorial.zip and try again. BTW, you posted this message in the Join Section instead of the Max Yost section. jonas[adesk]
Hi Lorenzo, Have you seen.. File Info for VFD.ZIP Section: Utilities Contributor: 76570,2752 Size: 83934 Submitted: 4/20/95 Type: Binary Accesses: 3997 Title: VFD 1.6g FLI FLC AVI MPEG Convert/Extract Keys: VFD FLI FLC AVI MPEG CONVERT EXTRACT PLAYER VFD 1.6g (Video for DOS) is a real-mode DOS command-line motion video…
#196957 Car Morph Effect Message #196999
> too funny!
#196919 Floppy gif to shaper Message #196996
Hi Sam, > Since a .gif file is a bitmap file, please see pg. 3-42 in the 3DS Ref Manual for a list of all possible uses of bitmaps within 3DS. I'm assuming that you may want to use the .gif so that you can trace over it in the…
#196929 Really registered? Message #196990
That number should work fine. I really suggest that everyone verify their registration information with Adesk. This is good not only for 3DSurfer but also for future programs. jonas[adesk]
#196942 #skin and refraction Message #196989
Hi Alex, Sorry, but I only leave my cubicle once a year to go to Siggraph. jonas[adesk]
Sure Lee, > Once part of the Adesk Registered MM Developer program, there are more resources available to make you productive and profitable. If interested, you should start a dialog with Phillip Miller , the MM Registered Developer Program Manager. jonas[adesk]
#196845 3D Surfer!? Message #196914
Hi Tim, It's free to every registered 3DS owner. 🙂 jonas[adesk]
#196863 3ds project files Message #196912
got 'em.
#196867 #skin and refraction Message #196909
Hi Dave, > Gary's team is very busy at this time with 3DS MAX. Should this MAPCON dialog include Alex Popelyukhin of Video International? Alex… >What code must be added to make an AXP compatible with RefMap using >>MapCon? >> …. I sent to you preliminary info on that subject…
#196843 #Patch modeler soon? Message #196847
> Very close.
Hi Lee, > Requires Adesk MM Dev status. jonas[adesk]
#196796 3DMAX Message #196803
Here's some info from a previous thread: >>>The library files you are looking for are 3DSMAX1.GIF, 3DSMAX2.GIF and BIPED.GIF. The 3DSMAX.ZIP (also in Library 3) include 3DSMAX.DOC, 3DSNEWS.DOC BIPED.DOC and README.TXT most of which is in the forum messages mentioned in the first paragraph.
#196700 #Follow Funnies Message #196802
Hi Donald, > You really don't want to set rotation keys on frame 0. It's much better to treat frame 0 as a static frame that represents the scene in the editor and create all your keyframes starting at frame 1. If a rotation keys is set at frame 0,…
#196726 extra dummy's Message #196800
Hi Bob, > 🙂
#196731 #quad meshes Message #196799
Hi Greg, > do you have the location on the net of the announcemnet? jonas[adesk]
#196673 XYZ plane conversion Message #196676
Hi Craig, > Quaternions instead of euler angles. jonas[adesk]
#196505 Web Pages? Message #196662
Hi Zsolt, > Please check out http://www.autodesk.com/prod/mm/vrmlconv.htm. Become a Convert This is the home of Autodesk's 3D Studio to VRML 1.0 Converter. It's an IPAS module that runs only under 3D Studio Release 4. The VRML 1.0 Converter converts 3D Studio objects (including meshes and lights) into VRML 1.0 standard…
#195426 SXP inner workins' Message #196617
Thanks Eric and Audrey!!!
#195426 SXP inner workins' Message #196616
Thanks Eric and Audry!!!
#196514 #MAX Dual Screen Message #196533
Hi Aaron,
#196308 Max Wish Message #196314
got 'em.
#196295 AXP questions Message #196313
Hi Peter, Have you seen Meier.zip in IPAS Usage for possible ideas? > Check out SELBYN.zip and LTUTIL.zip in Software Dev Kits for some ideas.. jonas[adesk]
#196190 Web Pages? Message #196212
Hi Robert, > Nope. Its…. 3D Studio R4 to VRML 1.0 Converter Release 1.1 Product Information Please check out http://www.autodesk.com/prod/mm/vrmlconv.htm. This is the home of Autodesk's 3D Studio to VRML 1.0 Converter. It's an IPAS module that runs only under 3D Studio Release 4. The VRML 1.0 Converter converts 3D…
From: Jonas Ruikis [ADESK] Autodesk Multimedia Forum · Wishlist October 18, 1995 10:26 PM
Hi Agustin, The only currently announced platform is Intel processors. jonas[adesk]
#195958 #AXP questions Message #195966
Hi Peter, > Have you tried using the kxp_get_[node|key].. for a light and target from an AXP? Have you seen the file Animte.zip in the software dev kit section? There are limitation in making pxp and kxp calls from an AXP at rendertime. Animte.zip identifies some of the pxp limitations.…
Hi Brian, > At this time, I can state that it's very close. Stay tuned.. jonas[adesk]
#195935 #Shutter opening Message #195947
Hi Guy, > Are you asking me to go through your thought process for you 🙂 ? jonas[adesk]
#195936 Accom and 3DS??? how? Message #195945
Hi Derek, > I'm not familiar with this driver. The only utility that I'm aware of is… Abekas.zip in the Utilities section of the lib. jonas[adesk]
Hi Chris, > Let's pick this thread up in a few months. Until then it's all conjecture. 😉 jonas[adesk]
From: Jonas Ruikis [ADESK] Autodesk Multimedia Forum · Wishlist October 18, 1995 10:22 AM
Hi Peter, > I'm not familiar with stitching, is this a QT VR issue? > This is the next generation of 3DS being designed and optimized for NT. Please search the library with a Keyword "MAX" for more details. jonas[adesk]
Hi Ian, > Feel free to post them publically here. jonas[adesk]
Hi Ian, > Does this converter handle 3ds animation data well? jonas[adesk]
#195766 #extra dummy's Message #195852
Hi Michael, > Does your 3ds.prj file contain all these dummies? If you merge the project file in slowly (ie. one object at a time), and review your keyframer scene, can you find the object that may be corrupt? Are other project files corrupt or just this one? jonas[adesk]
Evolvativeness is.. Message #6726
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
#6671 A Slinky? Message #6724
Hi Guys, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
#6670 A Slinky? Message #6723
Hi Everyone, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
#195720 #Which NT for MAX? Message #195746
Hi Brent, > I'm sorry but there has been no announcement yet regarding this issue. jonas[adesk]
#195725 #Rendering Fields Message #195745
Hi Brian,
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