This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (4,359 messages)
Mike, >> glass … hit by a rock, and retain realistic gravity and obtain pieces that are of various sizes
Grady, >> I'm trying to get the proxy image to update with every frame.
Andy, >> I think all you yanks (sorry Martin, after 10 years you also qualify in my books! :>)
David, >> But then about half the smokers are drinking Bud long-necks instead of fine ales, bitters and stouts, too! > I should think that this would be enough to get one exiled, eh?
W, I concur with Kevin Krell. Your project should import to MAX, minus any IPAS routines. You wouldn't be taking advantage of many new features. The only product I know on NT is Lightwave. It's basically the same as the Amiga version only ported to NT – it should take…
Daniel, >> This forum costs about $3 / hour. $1,000 gets you 333 hours of solid info from people who aren't in a hurry to get you off the phone
>> 1-800-4-memory
Bob, thanks for the directions. I'll file them away for future use. It wasn't either subject that piqued my interest, it was the fact that I finally had some free time. Only problem is I usually stay up most of the night on Friday's (4am last night) and desiring a…
Bob, please e-mail directions or an address. I may show up tomorrow – if I can get up that early and you send directions. Why don't you publicly announce the meetings up here, anyway?
Greg, Lightscape sounds interesting. I'll have to ask Adesk for a demo reel or samples. Are there any Lightscape images on Ci$ that you know of?
Eron, 1) What motherboard are you using? (Give model, part number or any other form of positive ID) MF: ASUS PCI/EISA 90/100 dual cpu. Don't have model # handy. 2) Was it easy to get it working with the Perception Video Recorder? MF: Not bad. Using the last PCI slot…
Eron, >> Does the Discus output files to the SGI file format? If so, then couldn't you do your capturing on the SGI
Mike, I've had a PVR and capture board combo since July. Took a bit of getting used to, software wise, after the PAR. Now I'm fine with it. System: ASUS P54 EISA/PCI, no risers necessary, but no room for a sound card with all slots full. Diamond Stealth 64 4mb…
Don, >> contract from the dealer for about $1000/year. Any comments or thoughts about the support issue?
Michael, >> Truespace to 3DS file converter that converts the meshes, mappings, co-ords, lights, cameras and so on…
Jim, >> Brits navigate …. by the names of pubs.
Jim, >> I use Truespace to import the OBJ and then export a 3D Studio ASC file. Truespace is great for huge mesh translation!
Bob, >> So now I just have to find a way to increase the refresh rate on the screen from 44 to 75 and the it will stop flickering. Any clues ?
Bob, >> 1 hitch, it does not want to take more than 156 TGA frames at a time. Is that normal?
Schreiber Trees
Message #195816
Kevin, >> How does one make these trees into single objects (easy to move > I've got a P-90 w/32M RAM. I would think that I should be able to generate a stupid tree.
Murat, >> Thought that first, too but it is only on Yost Group IPAS #2. wow, I did not know that. Sorry.
Steve, I think the benchmark chevy.3ds we have is fine – except resolution. These parameters were established long ago by the tech support guys at Adesk. To avoid problems with display cards it has always been said that the "no display" button should be active (same effect as rendering to…
Tom, I believe noise2_i.sxp comes with 3dsr3 and above.
Brad, you could create geometry in 3ds and render it moving past a camera (or camera moving backwards over it). Use depth-cue or fog, or lighting to have the text disappear into the distance. If you use fog and turn off "fog background" then you can render the text against…
Greg, >> So let's hear it, how many people would purchase an Alpha copy of MAX?
Gary, >> "already 255 materials in use" … Is there any way around this undocumented limitation, besides having to break up the model for seperate renderings
Peter, >> I'm trying to move text around in a path like a "train".
Neil, >> Thanks Martin, I've tried lofted splatters, but they never seem to come out right. > I guess I'll have to invest in Metaballs in the near future.
John, >> I have used spurt from Yost with an inverted gravity factor to simulate rain splatters. > I would recommend a metaballs modeler for simulating blood, oil or mercury effects.
Neil, >> Is anyone making or has a technique for making animated splatters.
Joel (aka M&M's) >> you did the holographic head with a box of Crayolas? I'd like more info on this: was it the CGA box (16 crayons) or the bigger EGA box (64 crayons)
hi again
Message #194839
Amit, my Internet e-mail address is: foster@metrolight.com we use everything. We have 15 Pentium 100's and also use 20+ SGI's for rendering with the 3ds SGI renderer. Each SGI is close to 2x faster than our Pentium's, and much better when paging to disk. I personally just use 3ds4, but…
Laurent, see my reply to Andrew Paquette.
Andrew, we take Alias files into Wavefront and save out an .obj file. We then use a utility called obj2asc which converts the obj to a 3ds ascii file. No UV co-ords unfortunately but it was free on the Internet I think.
Colin, >> I'd love to hear of your adventures with version 1.0 when it arrives
Colin, >> Animatek's World Builder…. Would appreciate any comments about its usefulness and also importing its projects into 3d studio.
David, >> he needed a little more money and that keeping NT and Win95 distinct was a good way to guarantee that
Mark, >> Beat me about the head and shoulders soundly. > I'll get you one by early next week.
Mark, >> I have found some great deals on Alpha motherboards, duals, quads, and even an 8-plex.
go "msdr" (Microsoft Developers forum) and download i386-sh.zip – it's beta software but pretty solid.
Steve, >> Gee, Martin, can I come sweep your floors?
JNJ, >> Here at work, We've got a Barracuda 2gb, and Fast (not Wide) system, and it's well worth it. (but Wide would be better)
Ernie, >> more ram expenditure is cost effective in a production environment
Steve, >> preview feature in KF was changed to display EVERY frame as it was 'rendered', instead of the ol' status slider bar.
JNJ, >> those 7200 RPM drives don't do well at jumping around the disk for small files.
Gary, >> Could you explain a little more how you render layers then reassemble
Nick, >> we will try to apply some of your techniques that you discussed.
Nick, >> I am looking for any good looking (not corny) vegetation
David, >> that His Billness has decided not to converge Win95 and NT at all
JNJ, >> I'm suprised your killer Barracuda isn't reflected. > Have you had any experience with Atlas drives?
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