CompuServe Thread

#Architectural Animation?

43 messages in this thread
#134007From: Brandon BartlettNov 7, 1994 10:47 AM
A couple of us have been discussing this via e-mail and I've also been discussing it with a few 'real'(as in non-cyber<g>) colleagues. We thought it might be good to open this subject up for discussion here on the forum and see how big a can o' worms we could open. Here is the problem..er..subject: How do you convince architects or architectural firms that computer generated renderings or animations will help them? We have been trying for almost two years, with direct mail, with cold phone calls, with trips to their offices showing demo tapes and paper renderings, and so far this is the response: They look impressed, even mention a couple jobs they have got coming that they could use it on, but NEVER call back or decide to use this new technology, either through us or in-house. So far, all of our work, almost two years worth, has come from the actual owners, bypassing the architects for this segment of the job, or contractors, who can readily see the competetive advantage of this on 'design-build' projects. Not ONE job has come through an architect, yet. A couple architects keep using the phrase "Must take big pockets to do that stuff", even though we have shown them that good computer renderings can be cheaper than their own in-house investment in a typical ink rendering. Is it us? Is it the area? We are based in Alabama, halfway between the two most high-tech cities in the state, Huntsville (the 'Rocket City') and Birmingham. How do you sell your services to architects? How do you convince them its a good idea to use this kind of visualization, not only for the client, but for them and their design process as well? Let us know what you think, or how you do it. Some of this might find its way into an article in the magazine 3D-Artist (of course, everyone quoted would get full credit for their contribution to the discussion if any of this does happen to appear in the article, and yes we'll ask your permission first, so don't be afraid to join in thinking we'll print whatever we want).
#134009From: CyberdreamsNov 7, 1994 11:01 AM
You have to go were is money is. If the architects don't, What wrong with working with the owners. I did a lot of inerior design in my old job and worked only with the owners and found the relationship worked.
#134075From: Brandon BartlettNov 7, 1994 1:46 PM
>>What wrong with working with the owners. Nothing at all. We sure don't mind it. Work is work. We have even done some stuff for training videos lately. But we have been in the architectural design and drafting business for almost 40 years. We can see where this would revolutionize the design process, allowing the owner/user of the new building to get what he/she really wants and allowing the architect to better his own designs. If the owner can see the usefulness and is willing to spend the money, why can't the architect? We all know that computer graphics is where all types of visualization is headed. So how do you convince an architect that he/she needs to jump on before they get left behind? Is the problem the architectural community itself and the 'professional pride' inherent with this type of highly trained and highly skilled profession (I can hear the can o' worms opening now<g>)? Are they afraid that we are going to steal their business? Or is it just that they are reluctant to use something that they are unfamiliar with? I think the discussion we generate here might help us all learn something. Regards, Brandon
#134123From: ROBERT RITGERNov 7, 1994 4:15 PM
Brandon: /_____________From your message_____________\\ If the owner can see the usefulness and is willing to spend the money, why can't the architect? _______________________________________________ Architects aren't owners. Architects have no money to spend!!!!! If the architects job is to design a building and his current methods are successful to that end, then there is no reason to add a burden of additional manhours to a job to produce something in excess of what currently is sufficient. Note this is part of the reason why CAD in general was not so readily accepted into the architectural tool box. No building department, planning board, state, federal or other agency requires computer generated anything. However, the owners do, and it is the owners that will eventually drag us architects into the computer age, IMHO. Bob
#134181From: Brandon BartlettNov 7, 1994 7:08 PM
Robert: Thanks for your continual input! >> If the owner can see the usefulness and is willing to spend the money, why can't the architect? _______________________________________________ Architects aren't owners. Architects have no money to spend!!!!! >> Yeah, I understand. I mean't 'why can't the architect see the usefulness' too. Regards, Brandon DesignTec
#134237From: ROBERT RITGERNov 7, 1994 10:39 PM
Brandon: /__________From your message___________\\ I mean't 'why can't the architect see the usefulness' too. __________________________________________ Now we're going to get into the politics and inner workings of the architectural mind. I think most architects have little problem grasping the potential and usefulness of 3D computer work. What we have, though, is a difficult time giving up even the smallest piece of the design process to someone else let alone an outsider. Egos, the concept of project and design "ownership" are some of the reasons for this. Architects love to do it all, soup to nuts. If an architect gives up part of the process to someone else it is usually his/her least favorite part. Most jettison the working drawings and the specifications to the more technically versed. Most will cling to any part of the schematic or design development phases, the fun stuff. To let someone else do the high profile documentation which is used to communicate the design intent is not what most architects would desire although hand renderers and model makers have been continuously employed. The more services which can eminate from within the office the more money the office can make.
#134241From: CyberdreamsNov 7, 1994 11:11 PM
If they can not see the writing on the wall, let them eat cake <g> The best way is to make your own industry and define the rules. When the architects take notice you will have moved on to somthing like V.R. BTW I have found that the older architects seem to love the computer and are not scared of it. -Brandon [ I like worms as long as they are 3d ]
#134032From: James FranssenNov 7, 1994 11:57 AM
>> How do you convince architects or architectural firms that computer generated renderings or animations will help them? << From my experience I have found that it is probably best to market your skill to the client of the architect. I talked to a few architects in San Antonio, TX., and the general consensus was that we (the animators) would pretty much need to convince their clients of what could be done, give a presentation for example, since the client (NOT the architect, as was clearly pointed out) will be the one to pay for this. I too found every architect very impressed with what we had to offer, but they all asked how WE were going to convince THEIR client 🙂 Good luck. James Franssen Imagination Station
#134180From: Brandon BartlettNov 7, 1994 7:07 PM
Hi James, I'm just glad we're not the only ones running into this situation. I was beginning to think we were just morons or something<g>. Thanks Brandon DesignTec
#134033From: MARTIN G FOSTERNov 7, 1994 11:58 AM
you're flogging a dead horse. I did some nice architectural work a couple of years back and went through the same grief WRT trying to sell the work. It just wasn't lucrative. Then I got into games and multimedia and started making a living.
#134182From: Brandon BartlettNov 7, 1994 7:08 PM
Martin, Thanks for that insight. >>you're flogging a dead horse. I hate to say it, but I disagree. There's just too much potential out there,IMHO, to just give up on the local architectural community. By potential, I don't mean financial, as in 'for me'. What I mean is, I grew up around drafting offices, worked for an architect straight out of high school, and my whole family is in one way or another involved in the construction industry, and I still think computer generated visualization is a tool that can revolutionize the way buildings are designed, or in the very least, add a new valuable tool to the architect's arsenal.
#134222From: MARTIN G FOSTERNov 7, 1994 9:19 PM
Brandon, >> I hate to say it, but I disagree. There's just too much potential out there,IMHO, to just give up on the local architectural community. << I moved onto more lucrative pastures, but you may have more luck with a more professional or better conceived marketing approach. Ironically it was my architectural work that gained me attention from more well-paying sources (games, multimedia, corporate product video etc). Diversification is important. I wouldn't turn down highly lucrative architectural work, and I'm often offered work in that area. Although, after being told what the budget is, I pick myself off the floor from laughter and say "thanks, but no thanks". I've ended up tutoring people who worked in that area, though. Don't lose hope. I'm just old, jaded and cynical <g>.
#134045From: ROBERT RITGERNov 7, 1994 12:19 PM
Brandon: /_____________From your message_____________\\ How do you convince architects or architectural firms that computer generated renderings or animations will help them? _______________________________________________ I have to answer this one every day to someone in my firm. Sometimes the answer I give succeeds, most times I get the response you are used to getting which is no response at all. I work for one of the largest architectural firms in the world (I am a licensed architect) and I am in shock that computer animation and rendering services are not exploited and used fully. Reasons which keep me from having more fun: 1. PERCIEVED cost. Architects generally believe that this service costs them more money than it is worth. Architects are totally fearful that a client will not be willing to foot the bill for these additional services. As you have found out, this is hardly the case as owners find animation and computer renderings to be outstanding sales tools and useful in making a building design understandable. I have been on an in-house crusade to change this erroneous perception among those who market our services. 2. PERCEIVED time. Architects assume this stuff takes way too long. In some ways I agree. It is very difficult to animate and render during the early design stages as the desing changes every minute. By the time you've rendered the tall 15 story tower it now sprawls out at only 3 floors, by the time you've rendered the wild metal and glass stair it is now concrete. Depending on the speed and budget of the design phases of an architectural project, computer rendering and animation can be the bottleneck and will be eliminated as a tool if this is the reality. 3. Modelling takes time and may not be necessary. If the old design process did not used to include detailed study models then the current process is not likely to include computer models. In other words, if you design in 2D you don't need 3D. If you can show that computer modelling can effectively replace the study models of old with no loss of time and no requirement for extraordinary computer knowledge then you'll have some success. To sell the service to a client an architect has to have examples to show the client. If the service is done out of house then an architect is less likely to sell the service as it is not his own. I encourage your angle of selling directly to the owners and developers. This causes them to approach the architect with the request for animation and computer renderings. I would not rely on the architects to breach the subject. Architects make precious little profit and are forced to be extremely cost conscious to the point of economical myopia. Most are not willing to put money into producing an animation which could be used for marketing new business. The tradition has been to use past projects to market future work. Repeat business is where the most work is and if you already had them as a client then the client knows what you are capable of and knows what services they will need. My personal feeling is that the younger architectural firms will integrate the technology much faster into their operation and will grow tremendously because of this. I am in a position where I have to get a cumbersome dinosaur to take quick strides like the younger architectural antelopes out there. I look forward to an enlightening thread. Hope everyone puts their $.02 in.
#134072From: David J. MarksNov 7, 1994 1:42 PM
>> Architects make precious little profit I think you hit on a good point there. The client is certainly the best one to approach on this type of project. I also feel that architects resist any changes to their methods. When CAD stormed the world on PC's, architects were among the last to convert. Also, it seems hard to break the mentality that a physical model is required or that a painted rendering is more appealling.
#134122From: ROBERT RITGERNov 7, 1994 4:14 PM
/_____________From your message_____________\\ I also feel that architects resist any changes to their methods. When CAD stormed the world on PC's, architects were among the last to convert. Also, it seems hard to break the mentality that a physical model is required or that a painted rendering is more appealling. _______________________________________________ Completely true! We are a tough sell for new technology, CADD is a fine example. The architectural hand rendering world is feeling some pain these days. Computer renderings have made some inroads in this genre. However, the craftsmanship that is exhibited in physical models and hand renderings will not exit easily (nor should it) as it has taken us decades to favor a mouse over a pencil on technical working drawings. Many believe their working drawings are a work of art. Computers in traditional fine arts cause quite a divergence of opinion and I think it will be an ongoing scuffle. My view is that I don't want this to be a battle with a winner, for me a pencil and a napkin or a sheet of yellow trace will always be the best first tools to think out loud. Bob
#134185From: Brandon BartlettNov 7, 1994 7:08 PM
Hi Robert, >>Many believe their working drawings are a work of art. Computers in traditional fine arts cause quite a divergence of opinion and I think it will be an ongoing scuffle. My view is that I don't want this to be a battle with a winner, for me a pencil and a napkin or a sheet of yellow trace will always be the best first tools to think out loud.<< Yes, I know the feeling. Before I started with animation and CAD, I learned (beginning when I was 15 tracing floor plans for my father) from the outset pencil and ink drafting on vellum, and developed a nice 'style', and, looking back, enjoyed it more than CAD drafting because of the 'work of art' factor. But the computer and its graphics capabilities, IMHO, should become a valued TOOL in architects hands, just like the venerable pencil and pen. Regards, Brandon DesignTec
#134184From: Brandon BartlettNov 7, 1994 7:08 PM
>>Also, it seems hard to break the mentality that a physical model is required or that a painted rendering is more appealling.<< I agree. My partner (my father) was the first to say that inked or painted renderings had more 'style' or 'warmth'. But, once its drawn or painted, that's it! To make design changes, or even color changes, requires starting over. Not so with computer models, just change the camera position or track. These types of advantages are what should really sell 3D modelling and animation to the architectural profession. Maybe that's what we ought to be stressing?
#134183From: Brandon BartlettNov 7, 1994 7:08 PM
WOW!! Great Info and insight into the thinking of an architect. Thanks!!! >>2. PERCEIVED time. Architects assume this stuff takes way too long. You just have to tailor the visualization techniques to the particular job/schedule, but I still think that on almost any job there is a place for some sort or computer generated visualization/design aid. >>3. Modelling takes time and may not be necessary. If the old design process did not used to include detailed study models then the current process is not likely to include computer models. In other words, if you design in 2D you don't need 3D.>> Yeah, we may not, since we work with construction drawings every day. But the client sure does, not too many of them can really comprehend easily the info in a cross-section presents, or know what a framing plan shows, and some even have trouble with floor plans and elevations. So, my whole point is that this is a tool architects can use to insure the owner is getting what he/she really wants, and doesn't go out on the job site months later and say "I don't like that. I didn't know it would look like that, can we change this, and…". >>Architects make precious little profit Not the ones I know<g>. >>I look forward to an enlightening thread. Hope everyone puts their $.02 in. Me too!!!!! And thanks again for your insight. Brandon DesignTec
#134236From: ROBERT RITGERNov 7, 1994 10:39 PM
Brandon: /__________From your message___________\\ but I still think that on almost any job there is a place for some sort or computer generated visualization/design aid. __________________________________________ This is not necessarily true and is the reason why each project has to be carefully planned to effectively utilize the hours alotted to complete a design. /__________From your message___________\\ So, my whole point is that this is a tool architects can use to insure the owner is getting what he/she really wants __________________________________________ As I've said, it will be the owners who change the way we architects work. They've gotta communicate to us that they aren't satisfied with plans, elevations and hand renderings. Some have already made this clear but by no means has this gone mainstream. However, I wouldn't be in this racket if I thought it wasn't in the offing. Bob
#134328From: David RhotenNov 8, 1994 11:02 AM
Bob: To just add to something you've said: >>Architects are totally fearful that a client will not be willing to foot >>the bill for these additional services. Not just are architects worried that a client won't be willing to pay, in an interview/bid situation, you can't add $x to your bid to pay for computer services if your competitors aren't — never mind that you are offering more services; the clients will say, "Heck, firm y is cheaper, lets go with them!" (Of course, if you showed CGI in your presentation, they'll probably expect firm y to do them too, at no additional cost — this makes architects weak-kneed, as they have a very hard time saying "No" to a client — they're too nervous that they whole industry could bottom out at any time, and THEN where would they be?!) (PS did you get the FB-XLV postcard? I've been offline for a while due to work-load combined w/ comm problems.)
#134090From: Paul Sanford [LVL5]Nov 7, 1994 1:59 PM
Here's my experiences: I usually ask for someone at the firm involved in design visualization. its hit or miss if they want an outsider impressing their bosses. I suggest a meeting to show 'em my demo tape and stills. If they agree, good. However, their usual response is to ask me to send a brochure to keep on file, and if a client asks for it, they might give a call. This is the kiss of death, I'm told. The only gigs I've gotten from architects came about from firms with a visualization person who is secure in themselves and an interest in future technology. I also gave my first customer 50% off just to get my hands on some ACAD files and get business going. Much as clients will return to the same architects, this architect will probably return to me. We've got some future plans already. The biggest problem I'm facing is the hand renderings. There are at least two guys locally who do very nice work and have decent turnaround times. They are better able to add a sense of warmth or atmosphere. These guys have been around. My gut feeling is its just a matter of time before the ball starts rolling. If enough clients begin to see our work, the demand will surge.
#134153From: James FranssenNov 7, 1994 5:53 PM
>> The biggest problem I'm facing is the hand renderings. << I agree, as I had an opportunity with a company I worked with to offer FREE animation to aid in convincing investors to invest on a major library project, but the leader of this group was still unsure (even after seeing demo's of 3D Studio and Wavefront) if animation was to be used, being they had a hand renderer that they trusted so much, they gave him the authority to decide if HE thought it would be appealing enough to sell the idea. Huh? I tried to sell the idea of animation to him, spent about an hour listening to how much emotion he puts into his work (it was VERY nice work, I'll admit) only to have him tell me the computer stuff was still too cold (I do feel he was being sincere). Needless to say he got the job. Still, the animation was going to be FREE! You tell me 🙂
#134172From: ROBERT RITGERNov 7, 1994 6:55 PM
Your scenario is indicative of my experience as well. I had the opportunity to work on the Times Square project with Philip Johnson. His sentiment upon seeing the 3D work I was generating for use in design was that he found it extremely useful to make design decisions but would never show it to a client as it would give the client the impression that the design was complete. He also wanted the "soft and fuzzy" ambiguous look of a hand rendering. With a hand rendering you have to fill in the blanks with your own ideas. This makes the client complete the picture in his own way, a favorable way. However, with some new effects with Fractal's Painter and other digital tools I bet I could sway the old man. I had a recent client desire a hand rendering instead of a computer rendering even though he wanted an animation as well. Talk about strange requirements and desires. The finished product which this client specifically required was an animation of his new space with still shots of the hand renderings interspersed. Yes, that meant scanning the hand renderings as this client wanted everything on the laptop. He didn't want to hear about the artistic effects I could get with Painter. He paid double and was happy. I don't get it. Bob
#134187From: Brandon BartlettNov 7, 1994 7:09 PM
Hi James, >>I tried to sell the idea of animation to him, spent about an hour listening to how much emotion he puts into his work (it was VERY nice work, I'll admit) only to have him tell me the computer stuff was still too cold (I do feel he was being sincere).<< From a certain artistic point of view, I agree with him. But with all the cool image editing packages out there with brush stroke filters and other neat stuff, can't we add a 'painted' feel to our images?
#134186From: Brandon BartlettNov 7, 1994 7:08 PM
>> I usually ask for someone at the firm involved in design visualization. its hit or miss if they want an outsider impressing their bosses.<< Interesting thought. I'll have to look into that, Thanks. >>However, their usual response is to ask me to send a brochure to keep on file, and if a client asks for it, they might give a call. This is the kiss of death, I'm told.<< So far, it has been for us<g>. >> My gut feeling is its just a matter of time before the ball starts rolling. If enough clients begin to see our work, the demand will surge.<< Boy, I sure hope so!<g>. That surge is what we've been waiting on here too. Thanks, Brandon DesignTec
#134125From: sherwood egbertNov 7, 1994 4:21 PM
humm… where to start. first you have to deal directly with the clients i have found out that usually the architects will be either be impressed or intimidated, and they ain't going to pay for it. you will have to sell them on the idea to approach there clients for you, or you go to thier clients and try to sell them. second …. go where the real money is. example: i did a very simple rendering for a client, looking out his window on to his carport. after he saw what he was going to see, he told the architects to redesign the front of the house, taking out these huge columns to his entrance of the house. thus saving him 250,000 dollars, out of a buget of 50 million. yes this house is huge. over 42,000 feet. so the point here is that sure it cost him 1,500 hundered dollars for the rendering , and saved him money, and he saw the usefullness of this tool. HE saw this , not the architect. point. this also goes for autocad work, the savings that the client saved in biulding the structural stuff in autocad befor the actual biulding started saved him over 300,000 on mistakes. anyway , if you want to do this architectural stuff go for the clients and not the architects, its the clients that pay the bills. and go for the big projects<g> one of these could keep you busy for over a year. oh ya one more thing , i have found that the interior designers on these projects are good ones to hit first because THEY have to relate to the client how its going to look when finished, and if you arm them with amunition they can be your biggest sales people. sherwood animations
#134188From: Brandon BartlettNov 7, 1994 7:09 PM
Hi sherwood, Thanks for your input! >>and go for the big projects<g> >>thus saving him 250,000 dollars, out of a buget of 50 million. yes this house is huge. over 42,000 feet.<< 50 mil, now that's a big project!<g> Not much market for stuff that big here in Alabama though. It's hard to get $1,500 for a rendering of farmer Bubba's new chicken house<b-redneck-g>. >>HE saw this , not the architect. point. >> its the clients that pay the bills. I think we have all reached a consensus on this point. It is the owner/client we need to approach and impress. Then they will either ask the architect to provide it or deal directly with us. Either way, we get the work (we hope).
#134150From: Constance R. RothNov 7, 1994 5:40 PM
Hi, Brandon. Just a thought from a former CAD production grunt: I have found that engineers, like architects, also tend to resist change (computer graphics??…), and in general, acceptance of new technology tends to be a function of AGE…try the "progressive, the-future-is-now" angle with the younger ones, and maybe a more soft-peddled, appreciative-of-the-past-contributions, RESPECTFUL orientation with the more experienced architects.
#134189From: Brandon BartlettNov 7, 1994 7:09 PM
Hi Constance, excellent advice! Thanks! Though we have tried that approach, with uncertain succes as yet. Off the subject: Your name sounds familiar (and no, this isn't a come-on<g>). Excuse me asking, but, have you written a book, magazine articles, or something? Or maybe I've just seen your name up here on the forum? I have a perfect memory, its just my recall thats fouled up<g>. Anyway, thanks for your advice
#134261From: Constance R. RothNov 8, 1994 1:34 AM
Hi Brandon. You've probably seen my name here, as well as on some of the other graphics-related forums (no, I'm not related to Phillip or David Lee…:)).
#134157From: Phillip L. MillerNov 7, 1994 6:07 PM
Have you tried selling it as a _design tool_ ? Architects percieve computer images along a thin line that balances between the contrived and photorealistic. They are very sensitive about loosing touch with the medium, presenting a "cold" image, one without life, character, and most importantly art. But, present it as a tool for making design descisions and you have an in road into what they really need. Afterall, they CAN draw, they can create adequate (if nut lush) presentation drawings by hand and are use to doing so. But, being able to explore the design, walk within it, try lighting solutions and examine materials in scale & combined in correct proportions (something sample boards fail miserably at) with the ability to try different solutions at will and you have what 3DS really is – a 3D tool for design. As for finished animations and renderings – market them as additional services. Have the client pay as they do now for watercolors and professional photographs.
#134173From: ROBERT RITGERNov 7, 1994 6:55 PM
Phil: You and I have had a similar discussion on this topic. The most unfortunate part of this process for me is that the perception by most of the designers I work with is that using 3DS is too slow. I should say 'using 3D' is too slow. Most are content to sketch in 3D, draw in 2D and keep on moving. With the fees being squeezed to nothing the design phases get shortened and investigation of lighting, space, volume, proportion, material and acoustics get streamlined and IMO oversimplified. /_____________From your message_____________\\ But, being able to explore the design, walk within it, try lighting solutions and examine materials in scale & combined in correct proportions (something sample boards fail miserably at) with the ability to try different solutions at will and you have what 3DS really is – a 3D tool for design. _______________________________________________ This is the way it should be but I fear isn't the reality for much of our profession. Bob
#134207From: Phillip L. MillerNov 7, 1994 8:42 PM
>>This is the way it should be but I fear isn't the reality for much of our profession. For the current generation, sadly, perhaps. The one's that reject it the hardest are the those that fear it the most. The younger generation of architects and designers (currently in supportive roles) are the ones REALLY catching on to the possiblities, seeing what the future is and putting in the tme and dedication to learn what they know is/will be soon a crtical skill. The profession is evolving in many ways – those that ignore/refute what visualization can provide are doomed to be passed up by those that accept and excel at it. >> With the fees being squeezed to nothing the design phases get shortened and investigation of lighting, space, volume, proportion, material and acoustics get streamlined and IMO oversimplified.<< This is the real irony of it all! A designer that is skilled in modeling and rendering, or has it at his/her disposal in the form of a support team (Perkins & Will for example), can do more design permutations and do so in more depth, in the same (if not less) amount of time. – Phil
#134252From: ROBERT RITGERNov 8, 1994 12:07 AM
Phil: /__________From your message___________\\ The profession is evolving in many ways – those that ignore/refute what visualization can provide are doomed to be passed up by those that accept and excel at it. __________________________________________ I completely agree. Bob
#134190From: Brandon BartlettNov 7, 1994 7:09 PM
Hi Phillip, >>Have you tried selling it as a _design tool_ ? Yes, but probably not strongly enough. You're right though. This is probably an avenue we ought to explore. >>As for finished animations and renderings – market them as additional services. Have the client pay as they do now for watercolors and professional photographs.<< Interesting idea. We'll have to put some brain cells behind that one! Thanks for your reply, Brandon DesignTec
#134197From: dave aguilarNov 7, 1994 7:54 PM
Hi people; Thought I'd throw my two-cents worth in this thread… some great/practical perspectives. The way I use 3DStudio with Architecture (yes, I know the focus of this is animation) is in stills. We sit the client down with modular materials and designs ready to import at a single pick (a kitchen for example) and go through color schema, motif, proportions, cabinetry, lighting… the whole nine yards. We basically make the owner the director of the film. This person storyboards for us the design, and then we do simultaneous animation during building drawing construction so that about 1/4 of the way through the construction drawings (CDs), we have animations. This has saved us on numerous occasions as the owner was able to finally visualize the tougher, more sophisticated concepts of a given 3d design. My point… part of the effectiveness of 3D Studio on the design process is the timing of the product in its use. The bidding session isn't the only time animations become practical in the design process. More often than not, stills will do the trick (which are very quick to generate with diverse materials and lighting combinations). For developers, animations are far more crucial in the beginning phases (at least in our experience). But for owners, stills work great, and if animations can be performed on the side while CADD gets underway, we can usually turn out something intuitive through animation before the first 25% of the CADD side is done. This is where we usually catch design flaws anyway with or without animation, but animation makes the problems far more easy to grasp, thereby saving us time in explaining anything. I can't help stressing to people that animations is only ONE benefit of 3D Studio. Photorealism in stills can be just as effective and profitable if "immediacy" is an issue. -dave / toxic frog multimedia
#134287From: Ted BoardmanNov 8, 1994 8:04 AM
I'll jump in on this one, too. What is going on the the architectual education community to study and devise ways to use computers effectively? From my experience, architects are trying very hard to make the computer become an expensive pencil and there isn't much discussion on how to utilize the technology in new and comprehensive ways. If architects could use the computer to first develop massing/design studies. Then, pass that information in a usable form to the process of 3D working drawings and, finally, pull 2D information and specifications where necessary, the step of visualization would fit in nicely. A whole new way of approaching a project is necessary and architects today are caught in the transition. Any ideas on what is being done or what should be done in the education process? TedB !^NavFont01F0007MGHHIA35D6F
#134176From: Roger DanielsenNov 7, 1994 7:00 PM
Brandon, <<How do you convince architects or architectural firms that computer generated renderings or animations will help them?>> That one's easy. Help one of their competitors take 4 or 5 good jobs away from them.<g> I say 4 or 5 because it may take them that long to catch on to what's going on. Even if the people doing the work know it, it'll take management even longer. There was a firm here, pretty good-sized, where they keep laying off all the lowest paid pawns that do the work, but they've got a few guys on the top with lots of expenses (leased cars, big salaries, country club memberships) who stay. Meeting after meeting–"Why aren't we getting the jobs? Why aren't we making the money?" Another round of cuts. Now there are less people to support any kind of sales. When will they learn? When you take work away from them. Hang in there. I just heard the other day that a firm that I couldn't get to return my phone calls a year ago recently dropped my name in respect to a billion dollar project. I was amazed. I've never even talked to these guys first hand. Roger D.
#134191From: Brandon BartlettNov 7, 1994 7:13 PM
Hi Roger, >>Help one of their competitors take 4 or 5 good jobs away from them.<g> >> When will they learn? When you take work away from them. Yes, the almighty dollar rears its ugly head again<g>, and we all listen intently. >> Hang in there. I just heard the other day that a firm that I couldn't get to return my phone calls a year ago recently dropped my name in respect to a billion dollar project. I was amazed. I've never even talked to these guys first hand.<< You mean there's hope?<g> Hope you get some work on that project! Thanks, Brandon DesignTec
#134248From: Steven ElliottNov 7, 1994 11:40 PM
Hi Brandon, Quite a blizzard of responses that you've gathered in just one day! Let me toss in my two cents, not so much as one who has pursued many such contracts, but rather as an instructor who has taught a number of architects how to use 3D Studio. The first issue to remember is that, unless you are selling time to the condemned, a certain portion of the market simply will not buy your product. No matter how good or beneficial it may be. The question is, what portion of the A/E/C community is receptive to the use of computer rendering and animation? While I have had a number of small architectural firms send one or two people to courses on 3D Studio, what really stands out is the type of firm that sends significant numbers of people to multiple classes. Here's an example of firms I've encountered that are getting into 3DS in a big way: 1) An airport consulting firm that competes head to head with KPMG. 2) A major Chicago architectural firm that has sent nearly two dozen people for training, including staff from the design, production, and interiors departments. 3) The architectural department of a major fast food chain. 4) A consulting engineering firm in Minnesota using 3DS for DOT work. What all of these firms have in common is that they are LARGE multi-state or even international companies that work on projects with high-profile review and public relations requirements. These projects live and die by the success of presentations. Presentations to review boards, community information meetings, and investor proposals. Many small to mid sized firms look to light commercial, custom housing in the upper-middle income range, churches, and institutional work to make their living. Such projects rarely push a need for rendering and animation. I firmly believe that 3D Studio is a useful design tool, and that it can help to attract clients to an architectural firm, but that's not what is going to drive the market. At least not right now. Look for the big guns, the firms that have the budgets and need to stay out on the leading edge to maintain their reputation. I think you'll find your market there. Steven
#134296From: Paul AdelsonNov 8, 1994 8:49 AM
Good question, Brandon. There are many subtle aspects to this area. At our firm, the decision on using animation is 'client driven'. Animation is seen as a marketing tool, not a design tool (though an intern here from Scotland says he's used 3DS for preliminary design at home). For the most part, clients have wanted animations in order to 'market' a project to a board (internal or governmental) who have approval power but are comprised of individuals who are not expert engineers or architects. Engineers and architects are more able to read 2D representations than most, because of their training. One thing to keep in mind is that it is not only the architects who think animations are more expensive than hand-renderings and models. Clients view it that way too (and may wonder why the architect is 'wasting their money'). Our company won its biggest project ever not too long ago using the lowest-tech presentation of all the competing firms, by emphasizing skill and experience over flashiness. At the same time, most people here think that low-tech approach will become less and less viable over the next few years. In addition, there is the problem many designers have faced, where a client feels intimidated by too-real imagery. Hand-renderers and -modelers have learned how to make presentations that allow the viewer to dream, whereas computer modelers often present images so solid that there is too little room for fantasy. Over time, both the creators and the viewers will become more sophisticated, but for now it's going to be constant education on both sides.
#134326From: David RhotenNov 8, 1994 11:02 AM
>>How do you convince architects or architectural firms that computer >>generated renderings or animations will help them? You've got me! I've been trying in-house (the architecture firm I work for) for about 3 years now. I do some great rendering/animation, they say "that's really great," they use the stuff in promotional/interview presentations, but will they ask me to help them visualize a project they're designing? Hah! (Although, that MAY be starting to change — I think I've spent so much money on 3DS & accessories that they've decided that using it is the only way to recoup their investment!<g>). Seriously, architects, for all their protestations to the contrary, are a very conservative and tight-pursed lot. They like tradition — and tradition is hand-drawn renderings and hand-built models. You can make all the arguements you want about how spending the same money and time on a 3D model vs a hand-painted rendering gives you infinite points of view and easy change-of-form-or-materials, etc, but their eyes just glaze over and they say, "but I like the 'artistic' look of a hand-rendering" (never mind that their goal is SUPPOSED to be to convey the design accurately and successfully to the client). Also, people (clients too, although then the term "people" has to be used VERY loosely<g>) like to have something physical, and no matter how cool a video tape is, a model is cooler. I think that computer visualization is gaining ground, and certainly it doesn't replace hand-drawings/models in ALL situations, but it's a long, slow battle that you just need to keep waging. Oh, and one more thing… Architects are highly competitive creatures. Once you, as an independent artist, break through with one firm, and the other firms see that firm x is using computer-generated visuals, the others will be beating down your door.
#134343From: Christophe Van OyenNov 8, 1994 11:45 AM
I agree with what you say about the way architects like tradition, but however I think this is slowely changing with new young architects at least here, in the school I studied architecture they have heavily invested in hardware, using Workstations, PC etc, different software and since about last year some students start presenting there projects using images, some of which created with 3DS, also the board of directors has interest in my abilities in visualisation and have asked me for a demotape. The way and time to evolve to visualisation will be a slow one, and mostly economic factors will decide about its pace. But in the end bye the time the 85 – 95 generation architects turn 35-40 I think this is going to have turned quite around a bit (So I think it will still take about 10 years before it will be totally common in our profession) Also clients still have to learn more about these possibilities, so they will go and find an architect that can give them visualisation of there project, however will they be willing to pay the cost in supluss??? Maybe not, we do live in a consumer market and most buys a guided by price, so will architects offer visualisation for no cost in surplus that could eventually be the case. Overhere we have seen such things happen, if we look at the administration surplus we had in the last 5 years concerning the submission of houseplans, then we could ask about 20% more to our clients, however do we, not really, why: free market, if your price is to high people leave and go to someone that can offer them a better deal. Also influencing this, people come to an architect with there house already thought out in there mind, so they really see architects mostly as drafters, why need more or pay more, we can do it ourselves???Get the picture. It requires a universal consciousness that people have benifts from visualisation, I do believe they have, but do they believe that (even the architects). It is still a very small minority in the building world that does believe that. Christophe