CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (470 messages)

How can I link together a large amount of spheres in the Keyframer? These spheres are clumped together so that it is very difficult to see what sphere is what. I realize that the spheres should have been named their appropriate name (example, cloud01, cloud02), but they are not named…
Dollar bill map Message #169426
Does anyone know where I can get a good image of a U.S. dollar bill to be used as a texture map? Also, where might I be able to find a book of corporate logos? I know of one at a place called the "Bookstop" in San Antonio TX, but…
Bones new upgrade? Message #169425
Yipes! I've rendered a walking dog using Bones Pro and its legs are being controlled by the bones in the other legs. Is there a new upgrade that is supposed to fix this problem? Or am I just missing something here. How can I prevent certain bones from affecting certain…
#169092 #Stretching an object Message #169214
>> If you have an exsiting mesh and want to"pinch" it in to an hour glass then you need to perform a series of 2D Scales to rows of its center vertices
#168848 #Stretching an object Message #169035
>> When you move vertices the mapping coordnates move with them so it's kind of a no brainer.
#168726 #Bones spacing Message #168832
>> I just got a reply friday from digimation for a bones upgrade to 1.5 that fixes this problem.
#Stretching an object Message #168724
What is the best way to stretch an object so that the texture map stretches with it? I can see the idea of creating a morph of the beginning and end position, but what is the best way to achieve the end position of the object? I want the end…
#Bones spacing Message #168723
I am animating a dog using Bones Pro and the hind legs are being affected by each-other's bones. When one leg goes back and the other leg goes forward, each leg gets stretched because the bone from the other leg is pulling at the mesh of the first leg. What…
I am creating a bulldog and I would like to have the floppy part of the flew that hangs down to be attached to the nose, but I can't seem to make it smooth. No matter how many balls I create and clump together, I still get a real bumpy…
#168161 Rez size for PAR Message #168169
>> 752 x 480 with an aspect ratio of .85 for PAR rendering.
#Rez size for PAR Message #168154
I know this seems odd, but I forgot what resolution is best to lay off animation to the PAR.. it's 756 by something, right? Thanks. -James Franssen
>> James, Why not just use Animator Pro and stick your name in the .flc?
>> Put a timecode display on your flic.
In today's struggle for customer satisfaction, everyone is trying to please the customer better than the competition does. In taking that extra step, there is a danger of a client being dis-honest. For example, what do I do if I have a case where the client wants a flic on…
#320 or 640? Message #166901
When creating a .fli or .flc, does it make a difference as to what kind of PC it is played back on as far as resolution is concerned? For instance, if I have a client that needs an animation created, but wants it to be able to be played back…
#165118 #Texturing Metaballs Message #165183
From: James Franssen Autodesk Multimedia Forum · IPAS Usage April 17, 1995 3:02 PM
>> it really depends on your mesh object, and which detail is most important.
#Texturing Metaballs Message #165112
From: James Franssen Autodesk Multimedia Forum · IPAS Usage April 17, 1995 2:43 AM
What is the best way to texture objects created separately with Metaballs? For example, creating striped legs (created separately from the body) and spotted body of a creature where the body and the legs were created with Metaballs. I notice in the manual it is not advised to name the…
#164897 Odd Anim. Problem Message #164919
>> James, this is a total shot in the dark, but by any chance was your texture map saved in PhotoShop?
#Odd Anim. Problem Message #164752
I am having a weird problem with an animation I am doing involving Bones Pro, but I am not sure that Bones is causing the problem. I am hoping, although I realize the chance is very slim, that someone has seen this problem before. I have a credit card (I…
#164606 grid mesh Message #164702
>> For the curved edges use the 2D Shaper and the 3D Lofter to create the object.
#164441 grid mesh Message #164591
>> You could use a pxp that comes with 3ds. I believe it is called "grid".
#grid mesh Message #164422
What is a good way to create a grided mesh, like a box with a lot of vertices in between the edges. It would be most convenient if I could create this object in the 2D Shaper because I need curved edges, the object will be flat, but not completely…
From: James Franssen Autodesk Multimedia Forum · IPAS Usage April 10, 1995 6:39 PM
>> It involves moving to the keyframe of choice, exporting a GEO file, going to the 3DS editor, and using the PXP to apply the GEO data to an undeformed mesh.
#163711 #Render question Message #163730
>> What did you think of the meeting in general? I am always looking for feedback/suggestions on them.
From: James Franssen Autodesk Multimedia Forum · IPAS Usage April 8, 1995 11:16 PM
Is there a way in Metaballs to select only a specified group of balls to assign MSHAPE? I tried hiding the group I did not want to assign, I've also tried to freeze the group, but MSHAPE still assigns a mesh to the group I do not want it to…
From: James Franssen Autodesk Multimedia Forum · IPAS Usage April 8, 1995 11:16 PM
Is there a way to save the mesh of the last position of a bones manipulated image? For example, I have a leg that bends and I am using Bones Pro to animate the flexion. Well, I would like to save the leg in the final bent position, but there…
>> Dennis, FYI, we're offering SGI Web Servers and Authoring stations. Certainly a painless way to lay out a page without having to know or edit HTML. BTW, an Indy is capable of taking hundreds of thousands of "hits".
#163578 #Metaball upgrade Message #163637
>> Real time Generation: The same Thing. I can assure you that managing real time fussion of more than 10 Metaballs with MetaClay is almost impossible. and with 50 is TOTALLY IMPOSIBLE.
#Render question Message #163636
I just was a demo a couple of nights ago of Animation Master. At this demo, they displayed a rather remarkable ability to render a spline-based model at break-neck speed.. as they claim, "it will render as fast as I can hit the return key". This was a model of…
#163451 Bones Pro bending leg Message #163570
>> you might check out BICEP.ZIP (in Lib #1)- a flexing Bicep muscle animation I did.
#163434 Bones Pro bending leg Message #163569
>> Could be that you simply need to add a "knee cap".
#Bones Pro bending leg Message #163428
I'm using Bones Pro in conjunction with Metaballs to create a bending leg. The leg bends okay, except that at the point of the bend, the leg looks like a water hose would when you bend it, it flattens out. The leg has muscles on either side of the joint,…
#Metaballs proximity Message #163303
Another question 🙂 How can I prevent the metaballs from merging with each-other without repelling each-other? For example, an arm bending or folding over, without merging with itself. I don't want the metaballs to repel each-other because I want the arm to press against itself without space between. Thanks. -James…
#163185 #Tiny Metaballs Message #163221
>> Metaballs is based on the size in units of reference spheres – not relative sizes. I would check the size of your reference spheres, and check what value you have for polygon size.
#Metaball upgrade Message #163220
I haven't been keeping up with the threads on the metaballs software before I purchased it, so I don't know if this issue has been brought up or even possible.. but is there, or will there be, a way to view Metaballs in real time the same way you can…
#Tiny Metaballs Message #163172
From: James Franssen Autodesk Multimedia Forum · IPAS Usage April 5, 1995 11:56 PM
Have you had any difficulty creating a metamesh using a group of small metaballs? I have an appendage with fingers, but after MSHAPE the mesh does not cover the whole group of balls, it stops where the balls are smaller. Is there some kind of limit to sizing these things?…
#Metaball question Message #162962
Kyle Hi. Just a question about the shape of the original sphere. Is there a way to scale the sphere (like in 2D) so that it is flat, thus affecting the meta ball mesh accordingly? I tried this but the metaball still created a sphere. Any suggestions? Thanks. -James Franssen
#162844 #Metaballs problem Message #162910
>> doesn't seem like it – You run Masign – then hit OK – then click on a sphere in the active viewport.
#162844 Metaballs problem Message #162907
>> When you run Masign, note the color numbers of the fusion values. Then hit Modify/Object/Change Color and select that color # for your object.
#162844 #Metaballs problem Message #162894
>> When you run Masign, note the color numbers of the fusion values. Then hit Modify/Object/Change Color and select that color # for your object.
#Metaballs problem Message #162835
I just received Metaballs today and I am trying to get started with it. I've run into a problem with trying to assign fusion values to the reference spheres with MASIGN.PXP. I've chosen MASIGN, then hit OK, then it asks me to choose an object and click to assign colors,…
Once again, David, you have helped tremendously! >> What about opening a World-Wide-Web site and showing off some of your images, CD-ROM capabilities there? People could then order directly through your Web site.
>> It really isn't that hard with the right tools, though the final marketing/distribution may be the most difficult. Bonne Chance.
>> This device opti-coupled 1/4 inch turn plug 5 milla watt device should be replaced every 3 month too prevent ACID leakage.
#Getting it to CD-ROM? Message #162074
I am going to create an interactive educational CD-ROM. I am going to use Autodesk 3D Studio and Fractal Design Painter to get the graphic effects I desire, now, all I need to know is… a LOT! First, How much space can an average CD hold? What do I need…
#160982 #Truecolor Display? Message #161033
>> You can get away with 64k colors on the main display.
#160941 #Truecolor Display? Message #161032
>> You'll need 2mb of VRAM/DRAM on your display card to get 800x600x16.7m colours, although you might get away with 64k colours if you only have 1mb VRAM/DRAM.
#Truecolor Display? Message #160939
I just tried to run the Meshpaint demo but got an error message.. "Meshpaint 3D requires a truecolor display". What is a truecolor display? I've been using 3DS without this error message for 3 years, what do I need? Thanks. -James Franssen
#159902 #Version 4 upgrade Message #159999
>> PMJI, where in oregon are you? I don't have you on my user group list. Are you near Portland?

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