This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (839 messages)
Guy, Let people know where you're located and perhaps there is an ATC near you to team up with. Many forum members will be at Autodesk University in SF this week so you may have to wait for an answer. Good luck. -Ted Boardman
>> I have in fact done this, and 6 hours later it is 190 frames into the the 250 frame anim with not a single crash.
>> The hard disc is my next place to look I think.
>> So, there are some calls to the video card
>> What log file should I be looking at ?
Umeadi It looks like you've gotten some good info from others on maps. Reread the 3DSr4 manual sections on map filtering 7-183, 9-50 and the section on Pixel size on page 7-213. I also use Kodak CD-ROM images taken with a 35mm camera to create my own maps. It's about…
>> optimise the mesh so that it did not use any kind of swap file
>> hardware conflict of the video card
>> The WCT CD-Rom that comes with 3DS doesn't cut it. HELP!
>> render slave or two that intermittently crash to DOS with r4
>> I hope the path to Max is better than this upgrade to v4
3D STUDIO
Message #196269
– Reply to message #196086 (already scrolled) >> use more than one camera in an animation?
>> 3DStudio on a SVHS video
Joe, dave aguliar is check with Autodesk to try and get an official response. Should know in a day or two. -Ted Boardman
Albert It really is an erase function. Flip the pen over and erase what you just painted. I tried it out at Siggraph and as soon as I'm 100% sure it supports WinNT I'm getting one. -Ted Boardman
Jez In the 3DLofter use Path/Get Shaper. Use Path/Move Vertex, etc to adjust the path in the 3rd dimension. Setting snaps in Views/Drawing Aids and typing S to use the snaps will help a lot. Have fun -Ted Boardman
Umeadi Your hotspot may be caused by an omni light being too close to the object. Ambient light should generally be kept to 10 or less and the ambient color of the material (keep it quite dark) can also have a profound effect on material hotspots. I'm heading out of…
Tony You might try tesselating the floor object. It sounds like it only has 2 faces and is having trouble stretching the mat'l. -Ted Boardman
Thanks, Brian, got it now! -Ted Boardman !^NavFont01F0006MGHHG^CC0C
Geoff Fli's/Flc's are using delta compression(?). First frame is stored completely, subsequent frame are only storing changed pixel info. There was a description of Flc's in Dr. Dobbs Journal last year, but I can't find a reference for it. Maybe someone else has the info. -Ted Boardman
Bergner Haben Sie eine Farbe anders als die Hintergrund gewaehlt? Probierien Sie auch eine doppel-klick an Rechteck und die Fill Knopf selectieren. Gruesse -Ted Boardman
Dave Another method to David Gould's might be to create an instance of the box, assign the new path, use the hide keys to switch boxes at the appropriate time. -Ted Boardman
Paul Try using DXFOUT and adjusting the DXF-ARC-DEGREES = to a lower number, that may help. I presume it's the perimeter of objects against the background you want smoother, not the surface of the object? Do you use Optimize after creating dense objects? It might be worthwhile to keep the…
Gary Place the ad in section 5, What's new/Want ads. Autodesk does not allow pricing information or home addresses to be mentioned in ads, so let people know to contact you via e-mail or a company phone. The ads are free, good luck -Ted Boardman
Shai Two things to look for: 1) Make sure Loft-banking is off in 3DS.SET 2) Use Deform/Twist to rotate the triangle so it stays flat -Ted Boardman
Tim Wacom 2.20 will apparently support NT will support newer tablets. If you have the older SD510 series tablet the drivers won't work, yet. There are some threads in the Wacom forum if you haven't been over there. -Ted Boardman
Opps, guess I did! Sorry, Dan -Ted Boardman !^NavFont01F0006MGHHGd5B15
>> these functions were assuring me that is was also part of 3d studio max.
Greg, Don FWIW, I never could get Novell Personal to see or be seen by NT Workstation, either. -Ted Boardman
>> EXPANDED MEMERY MANAGER NOT PRESENT
>> bring one higher level of power in texturing
External boxes
Message #187262
There was some discussion about external boxes for harddrives, etc. here a while ago. I just came across an add for a SCSI Power Tower w/power and fans from CSC 408-734-3475. It looks like they make several standard configurations and will build to suit, as well. -Ted Boardman
Bruce You'll need to give us more info on your machine and the exact error messages your getting. Someone here can help. -Ted Boardman
>> but I can't understand why with boxes it's nothing but horizontal streaks, and with the hemisphere it's so blury now
>> disable floppy drive boot within the CMOS setup
>> very noradish.
>> simulate the effect of a reflection or other alteration of the surface (dripping water, paint, etc.
Thanks Dave, I'll have a look at that myself. Thanks to Jim, as well! -Ted Boardman !^NavFont01F0007MGHHG39891F
Chris Create the wall and window outline in the 2DShaper, assign them. Loft them on a path the thickness of the wall in the 3DLofter with Path Steps and Shape steps set to Low (unless you have round windows). The result is a very clean wall and the window shape…
>> 7. What about the rumor of allowing TWO sets of mapping coordinates to a given object (i.e. applying a single decal on top of an otherwise already mapped object)?
Jeff Copying tracks and sliding the keys forward in time is the only way I know of to animate a train, so you are on the right track. Maybe it's possible to write a script to automate the process? Anybody familiar with Keyscripting care to comment? -Ted Boardman
>> Yes but that fix will affect the speed of the computer.
>> NT FP fix shuts down hardware FP ops
Greig Give us more detail on what's happening when you try to run AP. I run it with QEMM 7.5 with no problems. -Ted Boardman
Mark When you load NT 3.51 it has a routine to correct the Pentium math bug, so if you still have a bad chip (tsk,tsk) it should be no issue for MAX. -Ted Boardman
Craig Because the PAR converts the images to a JPG form, the result is lost Alpha, but the "effect" of the Alpha channel has been retained, i.e., compositing with Alpha in VP. You can't convert from .ani back to 32bit .tga -Ted Boardman
>> urge to blow this joint
Dennis To get consistant Select/Face/Single and mapping icons, you have to use an 8bit display. -Ted Boardman
Douglas, This message may help…. >>I got good news for all of you Diamond Stealth 64 Video users! Vibrant has written a fix for using AutoCAD with the "Stealth 64 Video" video card. The fix also works with 3D Studio (at least for me). To get the fix, go on…
Rene' This notice may also be something that will help: >>I got good news for all of you Diamond Stealth 64 Video users! Vibrant has written a fix for using AutoCAD with the "Stealth 64 Video" video card. The fix also works with 3D Studio (at least for me). To…
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